Gambling in Egypt – Cairo Casinos

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are there any casinos in egypt - win

[WTS] World silver coins: Canada, Germany, South and Central America, 5 Grain Bars, etc. (some below spot)

Shipping
Shipping is $4 tracked for up to 8 oz and at cost for any amount above within lower 48. For shipping to Alaska, Hawaii, APO, or US territories I will have to specifically determine the rate which will be at cost. I can ship anything less than $20 in value, less than 3 oz in weight, and not too bulky in a stamped envelope for $1.10, however there will be no tracking. Please note that anything in a 2x2 may be taped over for risky shipped. I will ship outside the US, but the rate will have to be specifically determined. It looks like world wide shipping would start at $9 for Canada and $11 for all other countries if you want tracking. With USPS experiencing historic delays and a plethora of other issues, I will not ship out of the country without tracking. Once I deposit packages in a USPS receptacle, you are at the mercy of USPS and as they are in responsible charge of the delivery, you should take up any issues with USPS.

Payment
I accept Google Pay, Zelle, Cashapp, Venmo, and PPGS. I will not take PPFF as I do not wish to get my account suspended. Leave the comments section blank for all payment methods. Not that you should be making any comments anyways, but I cannot stress this enough DO NOT UNDER ANY CIRCUMSTANCES MENTION CUBA OR IRAN. Buyer pays applicable fees on all payment methods. Note that the fees for Venmo, Google Pay, Zelle, and Cashapp are ZERO. Note that the fee for PPGS is +3% of order total +$0.30. I will no longer accept checks or money orders.
Please note the following new stipulation: I will only accept Zelle, Cashapp, or Google Pay for purchases under $50. Purchases of $50 or more may utilize any of the listed payment methods including PPGS and Venmo.

Other Notes
No trades at this time. I generally only ship on weekdays, so purchases on Friday through Sunday will ship out on Monday at the earliest. Additional pics available upon request for coins over $5. I don’t have the time to mess around taking more pictures of coins less than $5 in value. DO NOT SEND CHATS, I WILL NO LONGER ANSWER THEM. Please use the link below to send me a private message.

https://old.reddit.com/message/compose?to=pikey_mikey&subject=&message=

Please no time wasters. I do not guarantee that I will answer PMs in the order received. I will answer them in whatever order I see fit which may be out of order. If I don’t get timely responses or timely payment, I will sell the coins/notes to the next interested party. I believe my prices to be fair as they are based off of Ebay sold listings and community market trends. Reasonable offers are welcome, but I don’t have much room if any to negotiate on smaller purchases. Offers of spot will not be tolerated. If I want to sell it at spot, it will be listed as such.

I still have plenty of old sales that are still active. I can work on the prices and combine shipping if you are so inclined as to look up any old sales.

Silver Commems
Prices are absolutely firm
11x 1976 Canada Montreal Olympics 5 Dollar (ASW = 0.7227 ozt ea) - $18.64 ea (5% below spot) ($17.67 ea @ 10% under spot if you take them all)
14x 1976 Canada Montreal Olympics 10 Dollar (ASW = 1.4453 ozt ea) - $37.28 ea (5% below spot) ($35.29 ea @ 10% under spot if you take them all)
1991, 1995 Germany 10 Mark - $8.04 ea (5% below spot)
1983 Portugal 500 Escudo - $12
1966 Portugal 20 Escudo - $6.50
1972 Portugal 50 Escudo - $11
1969 Swiss 5 Franc - $14

Bullion
Horseshoe Casino Silver Portion of Round (I think it would have had a brass ring around it making up a larger round) just over 18 grams gross weight - $15.72 (spot)
Lot of 10x Silver 5 Grain Bars - $10 for the lot

World Silver
1891 Tunisia 5 Centime (base) - $8
1813 Swiss Cantons Ticino 3 Soldi - $12
1312AH Sudan 20 Piastre (base) - $30
1889/91 Ethiopia Gersh - $5
1895 (1903-28) Ethiopia Gersch - $10
1929 Egypt 2 Piastre (holed) - $1.75
1917 Egypt 5 Piastre - $7
1937 Egypt 2 Piastre (nice details) - $8
1293 Egypt 1/10 Qirsh (base) - $2
1312 Sudan 20 Piastre (base) - $26
1223AH (1829?) Ottoman Kurus Mahmud II (holed) - $4
1960 Turkey 10 Lira - $10
1935 Turkey 25 Kurus - $2.50
1947 Turkey 50 Kurus - $4
1937 Turkey 50 Kurus - $5
1939 Turkey 1 Lira - $7
1223 AH (1834) Turkey 5 Piastre (base) - $5
1255 AH Turkey 20 Para - $2.50
1293 AH Ottoman 10 Para - $3
1921 Philippines 50 Centavo - $12
1907 Philippines 1 Peso - $22
1876 Bolivia 5 Centavo - $4 ea
1862 Bolivia ½ Sole - $5.50
1895 Bolivia 20 Centavo - $8
1874 Chili ½ Decimo - $4
1910 Chile 5 Centavo - $3
1947 Colombia 10 Centavo - $2.50
1947 Colombia 20 Centavo - $3.50
1879 Colombia 10 Centavo - $10
1953 Colombia 20 Centavo - $6
1913 Colombia 10 Centavo - $2.50
1905 Costa Rica 10 Centimo (ex jewelry) - $2.50
1929 Costa Rica 5 Centimo - $6
1924 Costa Rica 25 Centavo - $8
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The Future That Never Was: KITTY KITTY - #2 THE TWISTED HEIST

RR link
Previous chapter (RETRO COSMOS)
#2 - THE TWISTED HEIST
A star had just gone out in the distance, sending its entire system, planets and moons, into oblivion. So, what was a simple life compared to a sun? Did the human existence that earthlings highly cherished in the past deserve so much fuss?
I would say no, of course, because I’m a cat. Our condition to us felines will never have to pale in front of a shiny astronomical object. Mine specifically, don’t you think?
Oswald Avery was merely a Homo sapiens. A retired buccaneer, fermenting his adulterated wine on the carcass of a drifting supercargo; all under the remodeled features of a former Galactic Trade Company’s pilot. Alas, regardless of the genetic disguise, the FID rarely lied. It hadn’t fooled us and the masks had fallen off. Just like him.
I’m such a poet.
Anyway… Avery had had a long life of crimes and adventures. He was full of energy in his youth. And as in the universe, nothing is lost, nothing is created, everything is transformed, this energy was reincarnated in a nice amount in our bank account once the old picaroon flatlined.
“We finally got it! And it was a traditional Martian contract. Payable remotely, on condition that the FID is validated. How about that?”
“God… Lee … you’re talking to yourself and it’s only 8 a.m.,” Ali grunted behind me.
My couch potato of an associate had her head still stuck in the cereal box she was nibbling before falling asleep binge-watching Captain Caveman on ABC.
“To begin with, it’s 8 p.m., Martian Time. And we do have a positive balance in our bank account for the first time in months! Do you know what that means, partner?”
“Shopping, bitches!” she shouted as she hurled herself into the void, gliding to the bathroom in the weightlessness.
With the cardboard box on the top of her head, this sugar bishop was swimming after the remnant cereals that floated on her path like Ms. Pac-Man.
“Hell! Have I just opened Pandora’s box?”
The liner Danaë and its forty-eight post-nuclear Baltimore-XVIII heavy reactors made its annual cruise from Lunapolis to the suburbs of Ceres, in the belt. Its figurehead with the effigy of the Greek princess was a two hundred meters long, green ceramic statue. The size of the ship exceeded some inhabited asteroids’ diameter so it possessed its own substantial gravitational field.
“It’s quite a symbol of the decline of humanity,” I said to Ali, pointing with my chin at this unique work of art.
“Why?” my partner asked without caring whatsoever. “Spill the beans, Plato.”
The Kitty had obtained permission to dock and began its approach. I concluded then:
“Humanity no longer erects great and beautiful things without turning them into a shopping mall.”
The gold and ivory Danaë was one of the most luxurious epicenters of human decadence in the system; comprising hotels, casinos, megastores and amusement parks spread over a dozen centrifugal rings. There was something for everyone’s wallet, ready to be emptied, whether one was welcomed at the port or had joined during the crossing.
And to my great regret, the cape of the Danaë was just passing by us that week.
“I believe we should keep our savings for the maintenance of the Swallow. The dashboard lights up like a Christmas tree. Some parts need to be changed…”
“You’re such a bore with your adult talks,” my partner said as she left the fitting room of a luxury chain overlooking the main deck. “What do you think of that? Sexy as fuck, right?”
Her camisole didn’t hide a single inch square of flesh and I subtly pointed it out to her:
“It’s a bit of a back-alley Sally.”
I took a blow on the nose which, this time, was amply justified.
“There’s nothing chicer than Borderline. You don’t know anything about fashion. It’s crazy!”
She was furious. It was entertaining. But she was right. The human female fads were way over my head and I wasn’t a good adviser. Mostly because I didn’t care. At all.
Fortunately, the upscale shopping mall where we were staying had provided us with a free assistant who was even more servile than a decerebrate canine. As usual, the robot carrier that accompanied us did the job by flattering her with its unbearable honeyed tone:
“I find you charming, Madame. Here we have the latest fashionable lingerie on Mars. It’s an ephemeral collection that appears to have been specially made to mold your discreet curves, which seem to have been sculpted by the seraphim.”
Ali gave me a satisfied look that I pretended to ignore. Then she backtracked into the fitting room to put her black suit and pink jacket back on.
I took the opportunity to climb on the shoulders of this silly robot, servant of our servants and last link in this hierarchy whose origins go back to Ancient Egypt.
“One more move like this and I’ll turn you into a gum dispenser.”
The automaton apologized before my partner’s head emerged from behind the silk curtains which were far too fragrant for my taste.
“I just checked; it’s too expensive anyway. I ain’t buying it,” she announced. “Can you order a taxicab to take us to the hotels’ ring? You’d be a sweetheart.”
Happy to leave this irascible human with her robotic slave, I proceeded to the nearest service terminal. By the time I requested a vehicle, a flying cigarette dispenser could light me a Lucky.
“It’s forbidden to smoke in our store, Monsieur.”
The customer attaché, in his blue silk suit with elephant legs, had appeared out of nowhere. Yet, with such a shiny tie, this punk should have dazzled me from the Kuiper belt.
“Please be kind and get me a Pepper Coke instead of ruining my eyesight…” I grumbled in response.
I was in an awful mood. I definitely hated shopping. And people. Yet the pedestrian avenues of the Danaë had a very exceptional population density. Perms were making a strong comeback, as were neon tattoos and overly open flowered shirts. Under the false UVA/B sun, it was a true dance of flesh, steel and plastic bodies with assumed nudity. Implants and surgery erased the hazards of the genetic lottery for better or worse. It was so superficial. So futile. So human.
“Hello, handsome!” Ali cried out, a large smile across her face. “Lee? You didn’t tell me you knew Christophe Lambert! You know I'm a huge Highlander fan!”
My partner had just joined me, arms loaded with bags massive enough to live in it, start a family and park my chromic Pontiac Firebird. All were filled with C$400 t-shirts and sneakers that she didn’t need and would only put on once.
“No smell. Hologram,” I conclude by throwing my cigarette butt through the smiling ghost.
“Shame!” Ali sighed.
She then looked at her terminal, and continued:
“Do you think I have time to grab a watch module? There are sales in the Japanese aisle! I saw some GD-8 that would go well with my new Game Pocket! This boat is fucking rad!”
Ali could not stop humming Who wants to live forever. I had to rub my temples to avoid a migraine before the arrival of our taxicab five minutes later.
These were miniature limousines with double fake leather benches, facing each other at the back. There was a minibar with expensive multicolored drinks and sugar-soaked snacks, the sapiens’ primary source of calories and high Gs space travel drug. For the sensitive, the smart-fridge provided diet sodas with aspartame, but no one took it. Finally, there were free Gauloise cigarettes next to the ashtray on the armrest. And even Tylenol!
“What a time to be alive!”
Right after leaving the fashion district, a soft voice of a young woman, who appeared to us through the armored porthole separating her from her customers, finally emerged from the cockpit:
“Good evening! I’m Miss Meera. At your service. Hotel de Saint-Malo, correct?”
I nodded. She smiled at us. She was beautiful with her incredibly dark night metal skin that contrasted strongly with her silvery-white hair. She also had charming ivory eyes with absolutely no reflection. They were a mesmerizing void of light.
In fact, it was so rare to deal with a real person, and not an AI, that we engaged rapidly in a lovely and honest discussion with Meera. We were mostly talking about life on the Danaë. As she stated, the rules on board were very strict, even military. All was done to make sure that the customer had the most pleasant time at the expense of everything else. Finally, according to her, her condition wasn’t the most to be pitied in the cosmos. And she was fully satisfied with this precarious semi-nomadic existence.
“And what about you? Are you here on vacation or in transit for work?” she eventually asked. “What do you do for a living?”
Should we have told her that we were executing infamous people so Ali would collect expensive t-shirts and I could fulfill my nicotine addiction?
“Don’t get me wrong but I saw that you had a gun. Are you in the police… or are you pirates?”
It wasn’t the first time someone asked us this question. Although weapons were allowed on most ships and stations, it wasn’t wise to display them unless you were looking for trouble. Unfortunately, hiding such a large caliber under such a tight vest was a Herculean task.
“You can get much farther with a kind word and a gun than you can with a kind word alone”, simply quoted Ali, her forehead against the window covered with scented stickers.
Meera laughed before continuing:
“Very well, Al Capone. I understand that you’re not the type to let yourself be taken advantage of.”
The taxicab entered the central expressway after the water park then suddenly swerved violently to the left.
“What is going on?” I gasped.
After crushing the safety railing, we fell from one rotating bridge to the other in a frantic cavalcade. Judging by Meera’s swear words, this ride wasn’t part of the show.
Avoiding the stalls of an art market and a group of children coming out of an arcade, the driver finally managed to recover in extremis. It was about time, because within seconds we were passing through the transparent protective wall of the hotels’ deck.
“A thousand apologies! Another one of those mor… clients from the Middle System who doesn’t know how to use a rental car,” she shouted through the window. “Are you guys hurt?”
“No, thanks to you,” I replied, my tail spiked over my head, taped to Ali’s neck now decorated with bloody scratches.
Although my human forehead now had a bump on it the size of a golf ball, it was true that Meera had just saved our lives. This young girl had unsuspected driving talents despite taxicabs’ lack of handling. She didn’t belong here, playing the steward in a yellow circus uniform. This woman should have been a fighter pilot; or a NASCAR driver on Canyon Creek.
“In any case, here you’re almost in front of your hotel,” she replied. “You don’t have to pay anything, and I apologize again for the scare.”
From the outside, the taxicab now looked like a can of nutrigel after going through a crusher. Yet, it still worked. May God Darwin bless Venusian steel.
After thanking her, we wished Meera a good day. But the cockpit window suddenly went down on the passenger side. The smile of the driver had faded. She had tears at the corner of her white eyes.
“Wait!” she asked. “This weapon… do you really know how to use it?”
So, life on the Danaë wasn’t so sweet. As Meera explained to us in a secluded alleyway, a trio of criminals had come to threaten her a few days earlier, after finding she was a bodacious driver. They were preparing a heist in one of the flying city’s fifty casinos. The young woman was now ready to pay the price to settle the case.
“What is your opinion about this whole situation?” I asked Ali, once in our room, a small yet cozy suite whose glass walls overlooked the vacuum of space.
My human had applied a brownish ointment on her hump, which disappeared soon after, leaving only a slight pinkish hematoma.
“Meera said she would provide us with more details tomorrow. However, if she ponies up the cash, I don’t see why we would refuse. We ain’t mercs but these three guys must have a bounty on their heads. Let’s do our job, right?
“Indeed…”
All we had to do was wait for more instructions. Fortunately, it had been months since we had been able to take days off except on miserable gas stations full of drug addicts, implants scavengers and prostitutes.
After another morning of shopping, Ali went to the thalassotherapy center of the neighboring hotel. Her main occupation? Overeating sushi made by 3D nutrigel printing while getting massages.
Alas, I didn’t have the time to bask under the false sun of the lakeside resort and get my belly stroked. As a good captain, I had to go to the maintenance to fix the numerous damages of the Kitty. As always, the bill would be higher than expected.
Everything was orchestrated so that we would never hold a positive balance in this corrupted system. We had to chain contract after contract.
But Meera’s gig didn’t sound right. There was something I didn’t like and I couldn’t catch it yet. All my cat sensors were in the red. Unfortunately, the bounty hunter’s ones only saw the green of the bills.
Don’t judge me.
The young taxicab driver had finally contacted Ali again by holoconference in the early afternoon, shortly before I joined her at the exit of the tanning booths. Or as I called them: human toasters.
“Have you finished roasting like a Thanksgiving turkey?” I asked her as she plunged into the icy water of the adjacent basin, under the lustful gaze of a group of cadets from the Marine Academy.
“Meera will pick us up with a new taxicab in the hotel parking lot,” she whispered once back to me. “Alongside her, we will meet two of the criminals at the burglary location, shortly before midnight.”
“Go on.”
“We take care of these guys and we catch up with the last one: the band leader, in the storage cavities of the hangar reserved for the ship’s logistics. Below the last rotating ring.”
In Eve’s costume, Ali came out of the basin, not without deliberately drenching me. The water had a nasty chemical taste from being filtered day after day.
“Do you have any intelligence on these jokers?” I insisted while lighting a cigarette.
“The Broadway Gang. Three brothers. C$45,000 for the trio. We will also be able to recover at least C$10,000 of Techno-federal tax on their ship depending on its condition. Easy cash with the dollar credits that Meera promises us…”
Now sitting on the ledge, my partner splashed her feet to demonstrate her eagerness to head back swimming.
“Excellent! This will pay for the maintenance and allow us to save some money on our way to the belt.”
“Can I go now?” she asked, sliding back into the water.
“You may,” I had concluded before seeing her leave for her absurd wanderings that would fill her afternoon.
I myself was very busy making eyes at the wealthy guests of the hotel restaurant to glean a few pieces of Peking duck or juicy crabs. They were real farm animals from Mars. Not nutrigel. It was worth abandoning a little dignity aside.
With a full belly, I finally joined Ali in the middle of the evening. Arriving in the corridor of our suite, I crossed the group of cadets noticed near the swimming pool. They seemed tired but blissfully smiling as they just discovered the nirvana. And I knew why…
“Ali? Are you ready?” I said as I walked through the half-open bedroom door.
Her dressing gown had been thrown on the floor. Her gun and badge were resting on the bedside table against a giant bottle of Koala Springs soda and a pyramid of little Yoyo Mints.
To be honest, I expected a bigger mess.
“Gimme five minutes,” she replied while in the shower.
An hour later, we met Meera in the staff parking lot behind the recycling stations. Without further discussion, we joined the expressway in the taxicab. Between two noisy info-ads, the radio played Sweet Transvestite then the rest of the mythical Rocky Horror soundtrack.
“I wonder what Tim Curry’s up to these days,” asked Ali while browsing the intraweb on her implant.
“Being legendary as usual,” I answered.
Afterwards, the casino was in sight. But once on the forecourt illuminated by the gold and silver bulbs, we heard gunshots and screams. My partner and I quickly realized that this was a violent robbery rather than a modest heist.
“What the fuck, Meera?” Ali asked, turning to the porthole that separated us from the cockpit.
There was a hint of irritation in her voice.
Meera remained mute, her hands on the wheel and her gaze forward. In the rear-view mirror the young woman looked panicked.
The right door of the vehicle suddenly opened and two men sat down in front of us. They were wearing theater masks: the first was Melpomene, the sad grimace of tragedy; the second, Thalia, the twisted smile of comedy. Each brigand carried a huge metal block under his arm; drawers that were sure to be full of cash. On the other hand, they held their still smoking ZeG-4 machine guns even more firmly.
When they saw us, they both gasped, in unison:
“What the fuck, Meera?”
One… two. One… two.
Four holes in their faded tuxedo. Four bullets as big as a cat’s eye that silenced them forever, before slowly repainting the bench in red.
“What the fuck was that? You killed them!” Meera shouted this time, as she started the electric engine. “You had tasers at your disposal, you psychos!”
She had finally turned around. Her voice was quivering. She was no longer panicked, but angry.
The tasers must have slipped between the seats because I hadn’t seen them. My partner raised her eyebrows and it made me realize that their use had never been in mind.
“We’re bounty hunters, not 9 to 5 social workers!” continued Ali. “Now, you gotta motor, otherwise the cops will shoot our ass on the spot before we could even meet the third dude!”
Meera put her foot on the pedal and one could almost hear the noise of the thrusters melting the white asphalt.
“I can perceive the sirens, Ali,” I concluded before Meera entered the ring's external road reserved for logistic transport.
We then had the shortest car chase we had taken part in. The Danaë security forces may not have had the best elements in the system, but Meera’s talents didn’t give them a chance. We had crossed half a dozen rotative bridges to the rhythm of Take on Me, zigzagging between expressways and maintenance tunnels to arrive before the song ended at the deserted logistics hangar.
It was similar to a huge supermarket with honeycombed shelves. Each of these garages, dimly illuminated by red LEDs, housed a delivery or transport vessel. There was the most impressive fleet I had ever seen.
In one of the first level’s cells stood, between a set of clamps, a Swift-0 scout, from Peugeot Corp, with wings spread. The Swifts were small and very high-end single-seaters. They could be modified to integrate weapons systems, but their primary characteristics were velocity and evasion.
Leaning on the flank of the mono-turbine, the last of the three criminals, a tall blond man with a “Chevy Chase” prominent chin was looking down on the approaching taxicab.
“Were they planning to escape on that ship? The three of them?” I remarked when the vehicle stopped a few meters from the small vessel.
But Meera ignored me.
“Hand me the money, I’m going out. That was the agreement.”
The porthole opened at its base, allowing us to pass the steel cash drawers. Once the taxicab’s ignition was turned off, only their holographic numbers glowed in the dark.
“It’s all over if his cronies don’t stick their noses out of the car,” Ali replied, finally giving the second drawer away. “He’s going to figure out that it went south. He will kill you!”
Outside, the man was getting impatient. Blinded by the taxicab’s headlights, he came closer before exclaiming:
“Zéphyr, are you there? Where are my brothers? Security is closing all the departure modules. We will be stuck here, for fuck’s sake!”
He now had a gun in his hand. A machine gun identical to those of his companions currently bathed in their blood, nailed to the seats.
“Zéphyr? Wait… I know that name!” I meowed to myself.
The doors and portholes of the taxicab were locked. Ali and I were now stuck in the back with the two flatlined and most wanted criminals on the ship.
“Sorry guys, but I’ll handle the rest.”
Miss Meera, alias Zéphyr, smiled at us through the armored glass just before leaving the cockpit by the driver’s door.
“What a fucking piece of shit… Lee? Do you have a plan? I think the windows are bulletproof. I don’t feel like testing. Especially if it’s bouncing around with us inside, we will be turned into ground beef!”
“Did you forget who I am, my dear?”
I was already crawling under the seat, between a pair of Méduse shoes and half nibbled fried rat wings. It was time to demonstrate all my infiltration skills learned from Ninja Gaiden. Unfortunately, both the crab and the duck slowed me down and my belly remained for a few seconds stuck under the driver’s seat with my head on the brake pedal. How outrageous!
From the porthole, I saw Ali watching what was happening in front of us, near the ship. Our eyes met for a brief moment and I could read on her lips: “diet kibble”.
“Better off dead!” I shouted.
My paw reached the bottom of the dashboard, activating the mechanical opening of doors and windows. And, accidentally, the loudest horn in this dimension.
“My bad!”
My sapiens immediately jumped outside, pointing her gun to Zéphyr. Surprised by the thunderous din, her target pivoted towards us, uncovered, turning her back to the human with the magnificent chin and his ZeG-4 who yelled:
“What in the whole universe is that? Wait! I know her! Did you bring us bounty hunters? You were clearly planning to double-cross us!”
The man shouted and his gun produced a rain of bullets. It first hit the windshield of the taxicab, passing through the conductor compartment where I was. The rounds bent the windscreen, but it held. This wasn’t, however, the case for the hood, protecting the engine and the reservoir full of coolant, which ended up covering the seat and my face.
Fortunately, the sticky alcohol allowed me to escape from this trap and jump out of the vehicle through the window I had previously opened. But, once again, a fire ring enveloped the ZeG-4’s cannon.
“This is how I die…” I meowed, eyes closed.
I was violently tackled and hit the ground. Zéphyr had saved me at the last moment, just before bullets obliterated the front of the taxicab.
Other projectiles ricocheted off the metal money drawers on the floor and got lost in the ceiling, activating the fire sprinklers. This incident triggered a silent light alarm throughout the hangar while the mobster prepared a new salvo.
“Don’t hurt my pilot, you narbo!” roared my partner.
Ali, this time taken as a target, retaliated. She fired a single shot towards the rascal with a formidable precision. No one knew how to handle such a heavy gun as she did. She was my human. She was the best in her field: murder.
And I taught her everything. Almost.
The leader of the robbers tried to reload the magazine of his weapon, unaware that his heart had been punctured a few seconds before. Adrenaline was doing its job. But the blood loss caused by the explosion of the aorta at its base, near the ventricles, gradually stopped him in his gesture. His pressure dropped and the bloodstream no longer reached the brain sufficiently. He was already in a coma when his shoulders touched the ground. He was luckier than the average Joe and died a few seconds later.
“Is everything all right?”
My voice was trembling, still in shock from this disaster. I was wet and frozen.
Zéphyr got up with difficulty. Next to us, one of the metal drawers was opened, revealing a bunch of green bills and a much stranger booty: an eight-inch gold diskette with suspicious Chinese symbols.
Well… I couldn’t read them but Chinese symbols on stuff are always suspect, aren’t they?
But there were more important matters. Because my partner, on the other hand, stayed on the ground. Blood was dripping from her black suit and mixed with the clear firefighting fluid that was falling like an endless rain.
I tried to talk to her again but my voice was lost in a groan.
“Why are you whining, you big baby? It’s just blood.”
With her nose in a puddle, my sapiens smiled at me. Her left hand was compressing her abdomen. The bullet had passed through the external oblique muscle, far from the stomach.
It wasn’t that bad after all but she had scared me. And that deserved a scratch on the wrist that made her scream:
“What the fuck?”
“And the medical expenses? Have you thought about medical expenses? We don’t have insurance!”
“God, Uncle Scrooge! I hate you!”
“We won’t be able to fix the Kitty with your heroic outbursts!” I fulminated to mask my joy of seeing her in one piece.
“I will kill you, Muppet! I almost died! I don’t give a fuck about your rusty trash can which flies like a brick!”
It was true that we hadn’t had a fight for a long time.
“Guys…” intervened Zéphyr.
“What?”
Ali and I had spoken together.
“These three ruffians had planned to steal the diskette drive from me once I got back. I needed a hand, so… thank you… I guess.”
“You’re welcome,” my human answered dryly while sitting.
Although Zéphyr saved me, I didn’t share the same kindness:
“Wait, we’re not letting him go! Do you know who he is?”
Zéphyr. Prince of thieves. And yes, he wasn’t much of a princess either. Just an androgynous cyborg. A breakout king wanted throughout the entire system for his affiliation with the Data Brokers’ Guild. With an incredible bounty of C$800,000, she or he… whatever… was the knight of the brokers’ chessboard.
“I think we’ve had enough for today,” Ali said. “Unless you hope to go after him with these big fat guts of yours.”
“By the 79 moons of Jupiter, you shall pay for this, woman!” I meowed, angry.
My ears were backwards and my hairs were spiky. But soaking wet, it just made Ali and Zéphyr laugh.
Disgrace!
“He’s so cute when he’s furious,” he joked.
Now on his knees, the night-skinned androgynous was blotting Ali’s wound with a torn piece of fabric from his driver’s uniform.
“But more seriously, I need to go. With the bounty, you’ll be able to repair your vessel. As for the hospital fees, I will contact a good friend who will take care of you for free. She’s the ship’s chief medical officer.”
“Thank you,” I simply replied as he helped my partner get back on her feet.
“It’s the least I can do. I wasn’t interested in money. More important information is contained in this,” he said as he was picking up the floppy disk.
This golden diskette must have been worth a lot of cash for Zéphyr to play a taxicab driver to ensure coverage. I had perceived that something was fishy!
Then, halfway to his Swift-0, Zéphyr stopped. I witnessed his hesitation.
“There was nothing personal, you know. We’re all just trying to make our way. The best we can…”
And he ultimately left before adding:
“Maybe we’ll see each other again! You seem like fun.”
Before fleeing away, Zéphyr abandoned one of the boxes near the criminal’s corpse. Thus, he validated the theory of a robbery that had gone wrong. When the security arrived a few minutes later, we were the heroes of the day. And with a little bribe, nobody cared about Zéphyr’s missing ship.
This whole story surely left us a bitter taste. A feeling of defeat and humiliation that the swimming pool under the synthetic sun couldn’t make disappear even a week after.
“He undoubtedly played us as we were rookies, with his little face of a young innocent girl in distress,” I said to Ali right after the end of the daily Brett Maverick.
This old show was dispensed on a couple of giant screens suspended by drones.
Until now, Ali had remained silent on her deckchair; with a brick of sour juice stuck between her breasts and a pair of straws between her teeth. Only inaudible grunts emanated from her mouth since the departure of the sexually unclassifiable mugger.
“I wonder what information this fucking cyber-Tootsie could have been looking for in that casino,” my human mumbled as she squeaked her rainbow flip-flops.
“Admit that it’s not really that question that puts you in such a state…” I answered, now well installed on my motorized buoy that I had gotten as a gift in a diet kibbles package.
“You bet! I will have a nasty tan mark on my stomach with these bandages!” she exploded, spitting out her plastic straws with infinite curls.
My float slipped towards the ledge as a robot came to bring us our next glucose overdose.
Ali finally added:
“I swear that if we run into him again, I’ll smack his fucking angel face.”
Back to business!
submitted by NYCPizzaLicker to HFY [link] [comments]

[WTS] World silver coins: Canada, Germany, South and Central America, 5 Grain Bars, etc (some below spot)

Shipping
Shipping is $4 tracked for up to 8 oz and at cost for any amount above within lower 48. For shipping to Alaska, Hawaii, APO, or US territories I will have to specifically determine the rate which will be at cost. I can ship anything less than $20 in value, less than 3 oz in weight, and not too bulky in a stamped envelope for $1.10, however there will be no tracking. Please note that anything in a 2x2 may be taped over for risky shipped. I will ship outside the US, but the rate will have to be specifically determined. It looks like world wide shipping would start at $9 for Canada and $11 for all other countries if you want tracking. With USPS experiencing historic delays and a plethora of other issues, I will not ship out of the country without tracking. Once I deposit packages in a USPS receptacle, you are at the mercy of USPS and as they are in responsible charge of the delivery, you should take up any issues with USPS.

Payment
I accept Google Pay, Zelle, Cashapp, Venmo, and PPGS. I will not take PPFF as I do not wish to get my account suspended. Leave the comments section blank for all payment methods. Not that you should be making any comments anyways, but I cannot stress this enough DO NOT UNDER ANY CIRCUMSTANCES MENTION CUBA OR IRAN. Buyer pays applicable fees on all payment methods. Note that the fees for Venmo, Google Pay, Zelle, and Cashapp are ZERO. Note that the fee for PPGS is +3% of order total +$0.30. I will no longer accept checks or money orders.
Please note the following new stipulation: I will only accept Zelle, Cashapp, or Google Pay for purchases under $50. Purchases of $50 or more may utilize any of the listed payment methods including PPGS and Venmo.

Other Notes
No trades at this time. I generally only ship on weekdays, so purchases on Friday through Sunday will ship out on Monday at the earliest. Additional pics available upon request for coins over $5. I don’t have the time to mess around taking more pictures of coins less than $5 in value. DO NOT SEND CHATS, I WILL NO LONGER ANSWER THEM. Please use the link below to send me a private message.

https://old.reddit.com/message/compose?to=pikey_mikey&subject=&message=

Please no time wasters. I do not guarantee that I will answer PMs in the order received. I will answer them in whatever order I see fit which may be out of order. If I don’t get timely responses or timely payment, I will sell the coins/notes to the next interested party. I believe my prices to be fair as they are based off of Ebay sold listings and community market trends. Reasonable offers are welcome, but I don’t have much room if any to negotiate on smaller purchases. Offers of spot will not be tolerated. If I want to sell it at spot, it will be listed as such.

I still have plenty of old sales that are still active. I can work on the prices and combine shipping if you are so inclined as to look up any old sales.

Silver Commems
Prices are absolutely firm
11x 1976 Canada Montreal Olympics 5 Dollar (ASW = 0.7227 ozt ea) - $18.64 ea (5% below spot) ($17.67 ea @ 10% under spot if you take them all)
14x 1976 Canada Montreal Olympics 10 Dollar (ASW = 1.4453 ozt ea) - $37.28 ea (5% below spot) ($35.29 ea @ 10% under spot if you take them all)
1991, 1995 Germany 10 Mark - $8.04 ea (5% below spot)
1983 Portugal 500 Escudo - $12
1966 Portugal 20 Escudo - $6.50
1972 Portugal 50 Escudo - $11
1969 Swiss 5 Franc - $14

Bullion
Horseshoe Casino Silver Portion of Round (I think it would have had a brass ring around it making up a larger round) just over 18 grams gross weight - $15.72 (spot)
Lot of 10x Silver 5 Grain Bars - $10 for the lot

World Silver
1813 Swiss Cantons Ticino 3 Soldi - $12
1889/91 Ethiopia Gersh - $5
1895 (1903-28) Ethiopia Gersch - $10
1929 Egypt 2 Piastre (holed) - $1.75
1917 Egypt 5 Piastre - $7
1937 Egypt 2 Piastre (nice details) - $8
1223AH (1829?) Ottoman Kurus Mahmud II (holed) - $4
1960 Turkey 10 Lira - $10
1935 Turkey 25 Kurus - $2.50
1947 Turkey 50 Kurus - $4
1937 Turkey 50 Kurus - $5
1939 Turkey 1 Lira - $7
1255 AH Turkey 20 Para - $2.50
1293 AH Ottoman 10 Para - $3
1921 Philippines 50 Centavo - $12
1907 Philippines 1 Peso - $22
1876 Bolivia 5 Centavo - $4 ea
1862 Bolivia ½ Sole - $5.50
1895 Bolivia 20 Centavo - $8
1874 Chili ½ Decimo - $4
1910 Chile 5 Centavo - $3
1947 Colombia 10 Centavo - $2.50
1947 Colombia 20 Centavo - $3.50
1879 Colombia 10 Centavo - $10
1953 Colombia 20 Centavo - $6
1913 Colombia 10 Centavo - $2.50
1905 Costa Rica 10 Centimo (ex jewelry) - $2.50
1929 Costa Rica 5 Centimo - $6
1924 Costa Rica 25 Centavo - $8
submitted by pikey_mikey to Pmsforsale [link] [comments]

Popular Builder Solitaire Card Games

Solitaire is the much beloved choice for killing time in the office or at the home computer. The three most popular solitaire card games are Klondike, Spider, and FreeCell, and these enjoy dizzying heights of popularity as a result of being included as part of Microsoft Windows in the 1990s (for more on this, see this article). What these three games have in common is that they all fit the "builder" genre. That means that they follow the basic formula of many solitaire games, where the overall objective is to arrange cards in ascending order from Ace through to King, for each of the four separate suits. Typically this is done by placing and moving cards within a tableau of rows and columns of cards, where the cards are often arranged in descending order, sometimes with an additional requirement of alternating colours.
Klondike, Spider, and FreeCell are by no means unique in this regard, and the genre of "building" games is the most popular archetype within the larger world of solitaire card games. Not all solitaire card games are builder games, but builder games are the most common and arguably the most loved. So which other solitaire games of this type should you know about and should you try first? I've explored the world of solitaire card games extensively myself, and also examined numerous lists about the most popular ones, to help you begin your experience with the best of the best, rather than waste your time with mediocre or obscure games. The six builder games covered in this article are time-tested classics that are most well-known and loved, and represent the best "next step" for anyone wanting to branch out after enjoying Klondike, Spider, or FreeCell.
Each of the builder games discussed here represents a small category of its own, because there are many popular variations and related games for each, which I will cover as well. As with my previous articles on solitaire games games, the accompanying links go to Solitaired.com, which is a website where you can play these games for free. But because these games are so common and well known, you'll find that they are included in most software and websites that offer collections of solitaire card games.

== Games With One Deck ==

BAKER'S DOZEN
Overview: Baker's Dozen also represents a family of games that plays much like Forty Thieves (see below), but with a single deck. While some variations have a stock, in Baker's Dozen and its most closely related games all the cards are face up, so you have complete information to work with.
Game-play: The tableau consists of thirteen columns of four overlapping and face-up cards each, while the four foundations begin empty. To ensure that the tableau doesn't lock up too quickly, Kings are automatically placed to the bottom of each column when they are turned up. Just like in Forty Thieves, only the single top card of each column may be moved, and columns are built downwards, in any colour and suit. Empty spaces in the tableau may not be filled. As you'd expect, the aim is to get the entire deck onto the four foundations, building up each from Ace to King, with each being built upwards by value.
Variations: Portuguese Solitaire makes Baker's Dozen slightly easier by allowing empty spaces in the tableau to be filled with Kings, while Spanish Patience allows building on the foundations regardless of suit. Baker's Two Deck is effectively the same as Baker's Dozen but using two decks, with eight foundations and a tableau consisting of ten columns with 10 or 11 cards each.
My thoughts: Because this only involves a single deck, Baker's Dozen is much quicker to play than Forty Thieves, and the chances of success are also significantly higher, with as many as 2 of 3 games being easily winnable. The fact that Kings begin at the bottom of the tableau ensures that you don't get stuck too quickly, and being able to build down in the tableau independent of suit ensures a great amount of flexibility. At the same time managing the tableau carefully is still important, especially in cases where empty spaces don't get filled. This makes Baker's Dozen a quicker, simpler, and more accessible game than Forty Thieves and its many variants, while still remaining rewarding and satisfying to play.

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Related games: Castles in Spain requires building down in the tableau to be with alternate colours, and in most versions of this game all but the top card of each column in the tableau begins face-down. Quite similar is Martha and its harder sibling Stewart, where every second card in the tableau begins face-down. Good Measure is a more difficult variation of Baker's Dozen, since it uses ten columns of five cards each, and has more strict rules for building on the foundations; Canister has only eight columns with even more cards on each.
Bisley: Special mention can be made of Bisley, which is a classic but more difficult game in this family. In Bisley you use a tableau of thirteen columns of four cards each to build upwards on the four Aces, and simultaneously build downwards on the Kings whenever they become available.
CANFIELD
Overview: Canfield is one of the all time greats among solitaire games, and is a genuine classic. Also known under names like Demon, Fascination, or Thirteen, you'll find that it appears in almost every book with solitaire card games. According to legend, the game owes its origin and name to Richard A. Canfield, a 19th century gambler. For an initial outlay of $52, Canfield offered gamblers a reward of $5 for every card successfully played to the foundations, with a $500 pot for successfully playing all 52 cards to the foundations. Anything more than 10 cards played to the foundations would get you out of the red, but in most cases the game favoured the casino, indicating how hard the game can be to play.
Game-play: Game-play is much like Klondike, with the aim of building up all four suits in order. The key difference is the starting set-up, because there is a single face-down reserve of 13 cards (sometimes called the "demon"), with a 14th card turned up as the first foundation card. The foundations begin with the cards corresponding to the rank of this initially turned up card (rather than the usual Ace), and the idea is to build upwards from there, if necessary "turning the corner" from King through to Ace. Also different from Klondike is the starting tableau, which consists of just four face up cards alongside the reserve. The stock is turned up three cards at a time as in standard Klondike, with as many re-deals as necessary. Any space that appears in the tableau is immediately filled by the top card of the reserve pile, which is always kept face-up.
Variations: Given how challenging it can take to win a standard game of Canfield, a number of variants exist that simplify the game slightly, increasing your chances of playing cards to the foundations. Canfield's gambling house is said to have given players the option of going through the stock three times when dealing three cards at a time, or just a single time when dealing one card at a time, and it has been estimated that most games would only see 5 or 6 cards played. The game becomes slightly easier with Canfield Rush, where the cards are first dealt three at a time, then two at a time, and then individually in a final deal of the stock.
My thoughts: Canfield does have a strong connection to Klondike, but has a smaller tableau to work with, while also providing a much smaller number of cards (only 13) that are face-down in the tableau at the start of the game. The real key is finding a way to make these cards available and get these into the game. Given how hard the original game is, I prefer playing with the rule that allows dealing of cards individually, and cycling through the stock as often as necessary. Some of the related games discussed below, such as Rainbow and Storehouse, significantly improve your winning chances, and can be very satisfying to play. Certainly if you enjoy Klondike, this game is a great next step to try.

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Related games: In Rainbow (also called Rainbow Canfield), cards may be built downwards in the tableau regardless of suit (some versions still require alternating colour), making it much easier to manipulate cards and work your way through the stock and the reserve. Additionally, cards from the reserve aren't automatically added to the tableau, giving you more control and adding strategic options. In most versions of Storehouse (also called Thirteen-Up), you get an additional head-start by placing your initial four cards on the foundations at the outset, while cards from the stock are turned up one at a time. The big difference in this game is that you must build down by suit in the tableau, which really changes how the game feels, because playing from the tableau to the foundation usually involves a whole string of cards at once. Eagle Wing (also called Thirteen-Down) is somewhat similar to Storehouse, and has a uniquely shaped tableau. Dutchess (sometimes spelled Duchess), is a Canfield style game that adds a reserve of four fans, while American Toad is an easy-to-win version of Canfield with two decks.
Two Players: Canfield has been adapted for a multi-player game under the common name Pounce, and is also known as Nerts or Racing Demon. A commercial version exists under the name Solitaire Frenzy, and the published game Dutch Blitz is also a close relative. In Pounce, each player uses his own deck and tableau, playing simultaneously and real time onto shared foundations, with the goal is to be the first to get rid of your reserve pile. You can play with as many as half a dozen players or more, and the frenzied action typically proves to be enormous fun!
FAN GAMES (La Belle Lucie)
Overview: La Belle Lucie, also called in English "Lovely Lucy" or "Beautiful Lutecia", is a classic representative of the family of games typically described as Fan games. It's one of the more difficult games in the genre to win, and thus some of its variants and closely related games have arguably become more popular than Lovely Lucy itself. But this classic game of French origin is a good archetype of the genre, and you'll find it included in most books with patience games, and on most solitaire websites and software. Effectively this game is just a tableau of 17 columns of three cards each (plus a column with a single card), but the fan-style arrangement with horizontally overlapping cards that is traditionally associated with this game is a signature feature.
Game-play: A single deck is dealt face-up into 17 "fans", each consisting of three overlapping cards, plus an 18th column with just one card. Only one card can be transferred within the tableau at a time, so sequences can't be moved, and building happens downwards according to suit. Empty spaces in the tableau may not be filled. The aim is to build up four foundations by suit from Ace to King. Under the most commonly played rules, once you are unable to place or move any more cards, you take all the cards from the tableau and redeal them into fans with three cards each; there are two such re-deals.
Variations: Three Shuffles and a Draw (also called Lovely Lucy With a Draw) adds a merci play, where you can move a single blocked card once during the course of the game. While La Belle Lucie is sometimes called The Fan, this is also the name of a popular variation which allows exposed Kings to be played to empty spaces in the tableau, making the game less frustrating and far more achievable. Trefoil is identical to La Belle Lucie except that the Aces begin on the foundations, resulting in an initial tableau of just 16 fans.
My thoughts: This is a terrific single-deck game, because you have perfect information given that all the cards are face-up, and the large number of columns/fans means that buried cards have at most only a couple of cards blocking them. La Belle Lucie is very difficult to win under the original and strict rules, especially because empty fans may not be refilled, and cards beneath an unplayable exposed card (e.g. a King) are permanently inaccessible. The merci rule that lets you unblock one card is virtually essential, and usually a standard way of playing, but even after two redeals the game can still be hard to finish, depending on the draw. Some of the variants and related games that simplify things slightly are more satisfying. This is one of my favourite solitaire games to play with a single deck, since it is less luck-dependent than many other popular single-deck games like Klondike.

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Related games: One of the more popular games in this family is Super Flower Garden, where building downward is permitted regardless of suit; with good play under these rules the game can be completed almost every single time. Shamrocks takes the essence of La Belle Lucie, but implements several other changes to make the game much easier: Kings are moved to the bottom of the fan during the deal, and you may build up as well as down on the fans (which are limited in size to 3 cards) and can ignore suits; to prevent it being too easy there are no redeals.
Similar games: Games in the Baker's Dozen family (covered previously above) are sometimes classified as Fan games as well, because the game-play is quite similar, with 13 columns/fans of four cards each, but the absence of re-deals gives them a different feel. Bristol is often played with a tableau consisting of fans as well, but there are only eight fans of three cards each, while the rest of the deck functions as a stock that you deal onto three waste or reserve piles. Despite some hidden information, those who appreciate Fan games are likely to appreciate Bristol as well. Intelligence is a two-deck game in the style of La Belle Lucie, while the relatively easy two-deck game Buffalo Bill relies on reserve cells rather than tableau building.
CASTLE GAMES (Beleaguered Castle)
Overview: Beleaguered Castle is the most famous member of what can be called the "Castle" family of solitaire games, and is a classic game that you'll find in most books of Patience. This game sometimes also goes under the alternative names of Laying Siege and Sham Battle. It is an excellent example of an open solitaire game, because all the cards are dealt face-up at the start, so you begin with perfect information.
Game-play: With the four Aces placed in a vertical column as foundations, the rest of the cards are dealt face-up into four rows of six overlapping cards each on either side, forming a tableau consisting of two "wings". As expected, the goal is to build all four foundations in order from Ace through King. Cards may only be moved within the tableau one at a time, rather than in stacks, so only the end card of each row within the tableau may be moved, either to the foundations, to another row in descending sequence regardless of suit, or to an empty space in the tableau.
Variations: In Streets and Alleys, the Aces don't begin in the starting foundations at all, but are included in the initial tableau of dealt cards, so that the four rows on the left side of the foundations each consist of seven cards each rather than six. Thomas Warfield's Stronghold adds a storage cell to Streets and Alleys, to give more strategic options for movement. Citadel improves Beleaguered Castle's initial position slightly by allowing you to build straight to the foundations during the deal, while Selective Castle lets you choose the rank of the foundation cards after the deal. Some solitaire sites offer a Beleaguered Cities variant (sometimes simply called Castle), which makes the game much easier by allowing you to build in ascending or descending sequence (still regardless of suit), and this ensures that you can nearly always complete the game successfully.
My thoughts: Despite the unusual signature "wing" setup, strictly speaking the mechanics of Beleagured Castle are like most other solitaire games (especially Forty Thieves, see below), but with a single deck, eight columns of six cards each, and no stock. The strict rules for movement and building within the tableau make this a very difficult game to complete successfully. Ideally you want to be able to get one of the rows entirely clear, to give you more options for manipulation within the tableau. Even so, being only able to move the outside card on each row is quite limiting, and as a result you will often be thwarted by the luck of the draw early on, especially if high cards bury some lower cards, and so this classic game can be somewhat frustrating. You'll often find yourself quickly redealing and starting over, hoping for better luck the next time around; one advantage of a digital version is that you can keep redealing until you get a deal that seems like a reasonable starting draw. The simpler variant Castle is a good place to start with this game, since it increases your chances of success drastically.

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Related games: Fortress operates on a similar concept, but there are five rows on each side of the foundations instead of four. In addition, you are restricted to building on the same suit, but you may build in ascending or descending sequence. Aces start within the tableau (thus two rows have six instead of five cards). The variant Chessboard applies the same principle as Selective Castle, by letting you choose the rank of the foundation cards after the deal (building around the corner on the foundations as required), in order to take better advantage of the cards you have been dealt. Zerline is a German game where Queens are high, and helps by adding a four-card storage area.
SIR TOMMY GAMES
Overview: Sir Tommy (Old Patience, Try Again, Numerica) is also known as Old Patience, which reflects its origin as the oldest known patience game, and possible ancestor of all others. The average person may not have heard of it, but it deserves a place on this list because this is a game from which so many other solitaire games are derived, including many more familiar ones. It is at the head of a family of games where cards in the tableau can't be moved after being placed, and that's a unique quality that also makes it quite challenging to win.
Game-play: Suits are irrelevant in this game, and the aim is to build four foundations from Ace to King. You deal the deck face-up one at a time, and the tableau has four columns (or waste piles); dealt cards can be played on any column but cannot be moved from one to another. So while it's still technically a building game because you are building up the foundations, there is no packing in the tableau to assist you with this.
Variations: Some variants (e.g. Auld Lang Syne, Tam O'Shanter) turn Sir Tommy into even an simpler luck-based game nearly impossible to win, while others are extremely strategic like the well-known Calculation. Amazons is an interesting version played with a smaller deck that has the goal of building to the Queens (= Amazons), and is best played digitally given the amount of redealing. Other variants make the game easier (and for me, more enjoyable) by increasing the number of tableaus (Strategy, Lady Betty, and Last Chance) or redeals (Acquaintance), or make it more interesting by requiring building by colours (Puss in the Corner, and Colours, Alternate).
My thoughts: Good players can win as many as 20% of their games, and storing cards in the right order on the four columns is critical, because you want to avoid having low valued cards blocked by higher ones, or having too many cards of the same number in one column. Reserving a pile for Kings and another for high cards is often a good strategy. Even so, it's a hard game to win and can be frustrating. I recommend trying some of the easier variants as a way to enjoy this game; there's a good reason so many variants have evolved from the original over time. It's a large family that includes many solitaire variants, and these are well worth trying and exploring.

https://preview.redd.it/1hydbd93fnd61.jpg?width=600&format=pjpg&auto=webp&s=588e8636d70c42b2b914e70a77581629b3edc8be
Related games: Several two-deck games are in the Sir Tommy family, including Fanny, Frog (also called Toad), Fly, and Grand Duchess, most of which involve using a reserve. Several two-deck games use similar mechanics but operate with a larger 20 card tableau in the style of the simple game Carpet, but involve building both up and down on the foundations; for me personally these are the most fun of all Sir Tommy variants, and include Twenty (also called Sly Fox), Colorado, Grandmother's Patience (also called Grandmamma's Game), and Grandfather's Patience - all excellent games.
Calculation: Calculation deserves special mention, and has become a classic in its own right. What makes it unique is that the foundations are built up by one, two, three, and four respectively, and it requires a lot of skill. The variant Betsy Ross is more luck-dependent but is also easier to complete successfully.
YUKON
Overview: Yukon first appeared in a 1949 book on solitaire games, and has since exploded in popularity. This single deck solitaire game was partly inspired by Klondike, which is of course the most popular solitaire card game of all time. But because Yukon has no stock and more flexible rules for movement of stacks within the tableau, it allows a lot more scope for thinking.
Game-play: While inspired and indebted to Klondike, Yukon creates a game with a very different feel by removing the requirement that stacks of cards must be in alternating sequence in order to be moved. In other words, you can move any stack to a legal card within the tableau, regardless of the sequence of the cards in that stack. While this makes the game easier, another significant change makes it harder: there is no stock that you deal. So all the cards are in the tableau at the outset, and you'll have to manipulate the tableau cleverly to uncover face-down cards and build all four suits onto the four foundations from Ace through King.
Variations: To make Yukon slightly easier, a couple of variants alter things slightly to simplify the gameplay, such as removing the requirement that only Kings can be placed in an empty space in the tableau (this variation is sometimes called Great River). Some digital implementations give the option of reducing the number of suits used, such as in Yukon One Suit, which you can nearly always win, while still having to think carefully.
My thoughts: The rules for manipulating the tableau give you more options than Klondike, and thus more to consider and think about. Both Yukon and Russian Solitaire (mentioned under "related games" below) are extremely popular solitaire games, because they are simultaneously more challenging and more rewarding than Klondike style games. Skill plays more of a role, and there are players so dedicated to Yukon that they have played it thousands of times. In regular Yukon you can expect to win as much as 1 in 4 games, but the added level of difficulty in Russian Solitaire reduces that to as little as once in 20 games. The key is to bring the face-down cards into play as soon as possible.

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Related games: Russian Solitaire makes Yukon harder by only allowing you to build down in the tableau with cards of the same suit, instead of in alternating colours, and it is an extremely popular game in its own right. This requirement is also in place with Alaska, but may build in ascending or descending order in the tableau, which makes it easier to win than Russian Solitaire. Australian Patience is another popular spin-off from Yukon, and adds a stock which is dealt one at a time, while the entire 7x4 tableau starts face up; however this can feel like it's more about careful observation than decision making. Many other Yukon inspired games exist, including games which add things like a reserve, storage cells, or extra decks.
Scorpion: Special mention should be made of popular game Scorpion, which some categorize as part of the Yukon family, and the rules for moving unarranged stacks in Yukon may even originate in Scorpion. However, Scorpion uses Spider's requirement that stacks from Ace to King of the same suit must be assembled within the tableau before being discarded. Scorpion variants include Wasp, Three Blind Mice, Chinese Solitaire, and others.

== Games With Two Decks ==

FORTY THIEVES (Napoleon at St Helena)
Overview: Forty Thieves is a popular and classic game played with two decks, and is also included in most books with patience games. It also goes under the alternate name Napoleon at St Helena (not to be confused with a different solitaire game called "Saint Helena" or "Napoleon's Favorite"), and tradition says that this is the solitaire game Napoleon played while in exile on the island of St Helena. The game also goes under other names, including Roosevelt at San Juan. Its simple rules means that many variations exist, many of which are among the more strategic and satisfying versions of solitaire games that you'll find anywhere. Carefully working through the stock pile and manipulating the discard pile are a big element of successful play.
Game-play: A tableau is dealt with ten columns, each with four overlapping and face-up cards. Strict tableau building rules apply, because only the single top card of each column may be moved, and only onto a card that is the next highest rank of the same suit; any card can be placed into a space that becomes available in the tableau. The remaining stock of 64 cards is turned up one card at a time, with no redeals. The goal is to get all the cards onto the eight foundations from Ace through King in each suit.
Variations: In its strict and classic form, even with good play Forty Thieves is difficult to win, so many variants exist that seek to make the game easier. In some of these, the Aces begin as starting foundations ( San Juan Hill). In others, the tableau is not built down by cards of the same suit but by alternating colours (e.g. Streets), or by any suit other than its matching one (Indian). Some variations allow entire sequences of cards to be moved (Josephine, Forty Bandits, Ali Baba), or combine this with having tableau building in alternating colours (Number Ten, Rank and File, Emperor) or tableau building in any suit (Little Forty). In other variations, multiple redeals of the stock are permitted.
My thoughts: Game-play is very tight in the strict form of the game. It's not always a good idea to play a card just because you can, because you may block cards within the tableau that you need. You also need to pay close attention to duplicates, since two decks are in play. As a result, careful planning and consideration is needed. Unused stock typically ends up into an increasingly large face-up discard pile, but in the latter parts of the game skilful play often makes it possible to dig back through this and complete the game. This usually proves most satisfying when playing with one of the variants that makes the game slightly easier, to increase your chances of pulling out a win. Even with these variants, you'll have to play skillfully, making the Forty Thieves family of solitaire games one of the more popular choices for those who like a longer experience that is thoughtful, challenging, and yet solvable, and where skill plays even more of a role than luck.

https://preview.redd.it/p251re93fnd61.jpg?width=600&format=pjpg&auto=webp&s=9521b0ca4458c88d6cd679fdcaf37b4a151a5479
More variations: Instead of 10 tableau piles, some variations increase this to 12 piles (Blockade, Napoleon's Square, Corona) or 13 piles (Lucas, Waning Moon); or decrease it to 9 piles (Maria) or 8 piles (Forty and Eight, Congress, Parliament, Diplomat, Red and Black), each with different combinations of rules for tableau building. Games with just 6 piles (Blind Alleys, Pas Seul) or 5 piles (Double Rail) begin to feel much like Klondike.
Related games: Many other games take the Forty Thieves style concept and adjust it in more significant ways. In Interchange (more difficult), Breakwater, and Alternations, the initial tableau includes face-down and face-up cards. The very popular Thieves of Egypt begins with a pyramid shaped tableau. Busy Aces is a straight forward game in the style of Forty Thieves that is at the head of its own family, which includes the much simpler Fortune's Favor, a simple game ideal for beginners. For a terrific overview of all the Forty Thieves related games and their different nuances, consult Thomas Warfield's excellent complete guide to Forty Thieves types games.
CONCLUSION
This is by no means a comprehensive list that includes all builder-style solitaire games. But along with Klondike, Spider, and FreeCell, these seven additional games - Baker's Dozen, Beleaguered Castle,Canfield, Forty Thieves, La Belle Lucie, Sir Tommy, Yukon, and Forty Thieves - and the many related games that belong to their families, are the most common and popular forms of solitaire games that involve building. They have inspired many solitaire games like them, and have stood the test of time well.
If you enjoy Klondike, which is the most popular version of solitaire in the world, then Canfield and Yukon are natural games to explore next. Beleaguered Castle can be a little frustrating due to the strict rules and dependency on the luck of the draw, and even the other games in its family can be quite challenging. I'd recommend it only for more experienced and dedicated players, and would instead suggest next exploring Baker's Dozen and the games in the "Fan" family inspired by La Belle Lucie.
Their style of play is somewhat similar to Forty Thieves and its many siblings, which double the number of cards in the game by adding a second deck, and also adds a stock pile and discard pile you must manage. Forty Thieves type games are among the best you'll find for those who like a more challenging, thoughtful, and longer solitaire experience.
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to solitaire [link] [comments]

[WTS] Auction Leftovers #4

Hello again, and good evening! I hope everyone is having a great week (personal good news: just scored 284 points on a single Scrabble word today - "Squeezes" on a double triple word score plus using all my letters.)
This listing is for items that did not sell during the November 22 Auction, so you can buy anything you want right here and right now - no buyer's premiums, no additional fees.
*FREE shipping for any order over $100.
Each lot was individually imaged (front and back) for the auction - so the easiest way for you to see exactly what you're buying is to visit the auction link (the auction is over, so I'm not advertising anything different or advertising an upcoming auction) - so here that is:
https://www.invaluable.com/catalog/5l9n29no4q
Here is the required "prove you still have the stuff" photo with the username card and today's date:
PHOTO
Payment: PayPal only. I do not have Venmo/Zello/Bitcoin or any other form of digital payment at this time. No notes if using PPFF, please. Thank you.
Shipping: I will charge you what it costs me for the USPS label rounded up to the nearest dollar. For First Class that is usually $4, for USPS Priority Mail Flat Rate Small Box it will be $9. I will get you a tracking number right after payment is received and will get your package scanned into the USPS system within 24 hours of receipt of payment. I will offer "Risky Shipping" (via stamped greeting card) at my discretion for $1 - for single, small coins ONLY. NOTE: These prices are for Continental US shipping only - if you live outside the continental US, shipping will be more expensive. I am still happy to do it under the same rules as above, but just keep in mind it's going to cost more.
What do YOU need to do to buy coins from this group: send me a list of which lots you want (for example, I want to buy lots # 51, 52, 53, 54, 55) and I will send you a total. There are too many coins here (plus there are duplicates) so I cannot look up the coins you want by description - just give me lot numbers and it will be much simpler.
I'd like to make a simple and polite request - if I have sent you my PayPal information (meaning we've agreed to a deal) please finish it up as soon as you can so I can check you off the list and move on to the next person. This helps make sure you get all the coins we discussed and no one else is in limbo.
I will do my absolute best to update the ad as soon as lots sell.
LEFTOVERS:
2 1971 Lincoln Memorial Cent NGC MS67RD (Price Guide $195) $100.00
3 1971 Jefferson Nickel NGC MS66 6FS (Price Guide $125) $70.00
4 1946 S Roosevelt Dime NGC MS67FT (Price Guide $95) $50.00
5 1965 Roosevelt Dime NGC MS67 FULL TORCH (Price Guide $750) $300.00
6 1965 Washington Quarter NGC MS66 (Price Guide $30) $15.00
7 1971 Washington Quarter NGC MS66 (Price Guide $50) $25.00
8 1971 D Washington Quarter NGC MS67 (Price Guide $65) $35.00
9 1963 D Franklin Half Dollar NGC MS65 FULL BELL LINES (Price Guide $190) $125.00
10 1971 D Kennedy Half Dollar NGC MS67 (Price Guide $120) $75.00
11 1971 P Eisenhower Dollar NGC MS65 (Price Guide $80) $50.00
12 1941 D Jefferson Nickel NGC MS66 5 Full Steps (Price Guide $40) $25.00
13 1974 Proof Set $6.00
14 1941 D Jefferson Nickel NGC MS67 5 Full Steps (Price Guide $175) $100.00
15 1956 D Jefferson Nickel NGC MS65 TONED (Price Guide $20) $10.00
16 1956 D Jefferson Nickel NGC MS65 TONED (Price Guide $20) $10.00
17 1959 Washington Quarter Type B Reverse NGC MS64 (Price Guide $40) $20.00
18 1959 Washington Quarter Type B Reverse NGC MS64 (Price Guide $40) $20.00
19 1959 Washington Quarter Type B Reverse NGC MS64 (Price Guide $40) $20.00
20 1959 Washington Quarter Type B Reverse NGC MS65 (Price Guide $55) $25.00
21 1959 Washington Quarter Type B Reverse NGC MS65 (Price Guide $55) $25.00
22 1975 Proof Set $6.00
23 1975 Proof Set $6.00
24 1959 Washington Quarter Type B Reverse NGC MS65 (Price Guide $55) $25.00
25 1959 Washington Quarter Type B Reverse NGC MS65 (Price Guide $55) $25.00
26 1975 Proof Set $6.00
27 1960 Washington Quarter Type B Reverse NGC MS64 (Price Guide $50) $25.00
29 1960 Washington Quarter Type B Reverse NGC MS64 (Price Guide $50) $25.00
30 1960 Washington Quarter Type B Reverse NGC MS65 (Price Guide $65) $30.00
31 1963 Washington Quarter Type B Reverse NGC MS65 (Price Guide $130) $60.00
32 1942 Walking Liberty Half DDR NGC AU58 (Price Guide $100) $50.00
33 1942 Walking Liberty Half DDR PCGS MS67 GEM (Price Guide $6,000) $4,500.00 WILL CONSIDER TRADES FOR GOLD/SILVER
34 1977 D Kennedy Half DDO NGC AU58 (Price Guide $175) $100.00
35 1977 D Kennedy Half DDO NGC AU58 (Price Guide $175) $100.00
36 1885 O Morgan Dollar NGC MS63 TONED $60.00
37 Cape Verde - 1930 5 Centavos NGC UNC DETAILS $10.00
38 Suriname 1962 1 Gulden NGC MS65 TONED $40.00
39 1946 S/S (RPM-002) Washington Quarter NGC MS65 (variety unattributed) $50.00
40 1946 S/S (RPM-002) Washington Quarter NGC MS65 (variety unattributed) $50.00
41 1950 Washington Quarter NGC MS66 Doubled Die Reverse (variety unattributed) $100.00
42 1957 Washington Quarter Type B Reverse PCGS MS66 (variety unattributed) $60.00
43 1958 Washington Quarter Type B Reverse NGC MS65 (variety unattributed) $50.00
44 1960 Washington Quarter Type B Reverse ANACS Old Small Holder MS65 (variety unattributed) $40.00
45 1960 Washington Quarter Type B Reverse NGC MS65 (variety unattributed) $40.00
46 1960 Washington Quarter Type B Reverse NGC MS65 (variety unattributed) $40.00
47 1962 Washington Quarter Type B Reverse PCGS MS65 (variety unattributed) $65.00
48 1963 Washington Quarter Type B Reverse PCGS MS65 (variety unattributed) $75.00
49 1953 D Franklin Half Dollar "Booger Nose" Obverse Die Clash PCGS MS64FBL (variety unattributed) $75.00
50 1954 D Franklin Half Dollar "Booger Nose" Obverse Die Clash PCGS MS64 FBL (variety unattributed) $50.00
51 Toner US Type Set 1 $40.00
52 Toner US Type Set 2 $25.00
53 Toner US Type Set 3 $25.00
56 World Silver - Panama 1904 5 Centesimos $3.00
58 World Silver - Panama 1931 1/10 Balboa $3.00
59 World Silver - Germany 1937 D 2 Reichsmark $10.00
60 1976 D Eisenhower Dollar UNC MINT CELLO $4.00
61 World Silver - Panama 1931 1/10 Balboa $3.00
62 World Silver - Panama 1962 1/10 Balboa $3.00
63 World Silver - France 1903 50 Centimes KEY DATE $4.00
64 1977 D Eisenhower Dollar UNC MINT CELLO $4.00
65 Toner US Type Set 4 $20.00
66 Toner US Type Set 5 $25.00
68 Toner US Type Set 6 $50.00
69 World Silver - Netherlands 1850 25 Cents KEY DATE $35.00
70 1936 Mercury Dime Doubled Die Obverse HIGH GRADE $30.00
71 1934 Lincoln Wheat Cent UNC $3.00
72 World Silver - Panama 1904 5 Centesimos $3.00
73 1955 Roosevelt Dime UNC TONED $6.00
74 World Silver - Panama 1904 5 Centesimos $3.00
75 1955 S Roosevelt Dime UNC TONED $4.00
76 1955 S Roosevelt Dime UNC TONED $4.00
77 World Silver - Panama 1931 1/10 Balboa $3.00
79 World Silver - Panama 1931 1/10 Balboa $3.00
80 1956 Roosevelt Dime UNC TONED $6.00
81 1958 D Roosevelt Dime UNC TONED $4.00
82 World Silver - Curacao 1900 1/4 Gulden $5.00
83 1964 Roosevelt Dime UNC TONED $3.00
84 1964 Roosevelt Dime UNC TONED $3.00
85 World Silver - Canada 1906 10 Cents $3.00
87 World Silver - Great Britain 1859 Shilling $6.00
88 World Silver - Netherlands 1905 25 Cents NICE $8.00
89 World Silver - Great Britain 1887 Shilling $6.00
90 1974 D Eisenhower Dollar UNC MINT CELLO $4.00
91 World Silver - Great Britain 1865 (4) Sixpence $4.00
93 World Silver - Great Britain 1884 Sixpence $4.00
95 Illinois Governer Otto Kerner Inauguration Medal $2.00
96 World Silver - Switzerland 1920 1/2 Franc $2.00
98 World Silver - Great Britain 1916 Sixpence $3.00
100 World Silver - Belgium 1904 2 Francs $6.00
148 Group of 35 UNC 2 Euro Commemorative Coins (70 Face Value) Mixed Countries and Dates $135.00
149 Group of 93 UNC 2 Euro Commemorative Coins (186 Face Value) Mixed Countries and Dates $350.00
150 Over 360 Mixed US and World Coins and Tokens $110.00
151 World Silver - Great Britain 1839 Shilling $6.00
152 World Silver - Great Britain 1864 (4) Sixpence $4.00
153 World Silver - Great Britain 1893 Sixpence $4.00
155 World Silver - Great Britain 1909 Sixpence $3.00
156 World Silver - Bahamas 1974 Proof 50 Cents LOW MINTAGE $6.00
158 World Silver - Bahamas 1976 Proof 50 Cents LOW MINTAGE $6.00
159 World Silver - Bahamas 1970 Proof 1 Dollar LOW MINTAGE $12.00
160 1958 Type B Reverse Washington Quarter UNC $10.00
161 World Silver - Bahamas 1971 Proof 1 Dollar LOW MINTAGE $12.00
162 1959 Type B Reverse Washington Quarter UNC $10.00
163 1959 Type B Reverse Washington Quarter UNC TONED $12.00
164 World Silver - Bahamas 1971 Proof 1 Dollar LOW MINTAGE $12.00
165 World Silver - Bahamas 1974 Proof 1 Dollar LOW MINTAGE $12.00
166 1960 Type B Reverse Washington Quarter UNC $10.00
167 1960 Type B Reverse Washington Quarter UNC $10.00
168 World Silver - Bahamas 1976 Proof 1 Dollar LOW MINTAGE $12.00
170 World Silver - Canada 1910 25 Cents $4.00
171 World Silver - Bahamas 1974 Proof 2 Dollars LOW MINTAGE $22.00
172 1963 Type B Reverse Washington Quarter UNC TONED $12.00
173 1964 Kennedy Half Mint Clip Error $12.00
174 World Silver - Bahamas 1976 Proof 2 Dollars LOW MINTAGE $22.00
175 1964 D Washington Quarter UNC TONED $8.00
176 World Silver - British Virgin Islands 1973 Proof 1 Dollar LOW MINTAGE $20.00
177 World Silver - British Virgin Islands 1973 Proof 1 Dollar LOW MINTAGE $20.00
178 World Silver - British Virgin Islands 1973 Proof 1 Dollar LOW MINTAGE $20.00
179 Stag Beer Wooden Nickel "Fair on the Square" $1.00
180 The TV Shop Slidell, LA One Wooden Buck $1.00
181 World Silver - British Virgin Islands 1974 Proof 1 Dollar LOW MINTAGE $20.00
182 World Silver - British Virgin Islands 1974 Proof 1 Dollar LOW MINTAGE $20.00
183 World Silver - British Virgin Islands 1975 Proof 1 Dollar LOW MINTAGE $20.00
184 World Silver - Canada 1973 5 Dollars UNC $18.00
185 St Helena - 1981 25 Pence (Crown Sized) $3.00
186 World Silver - Australia 1923 Sixpence $4.00
187 World Silver - Australia 1961 1 Shilling UNC $3.00
188 World Silver - Australia 1961 1 Shilling UNC $3.00
189 World Silver - Australia 1943 S 1 Shilling NICE $5.00
190 1996 D Kennedy Half UNC MINT CELLO $1.00
191 State of Missouri Sesquicentennial Medal $1.00
192 World Silver - Canada 1948 10 Cents $2.00
193 State of Missouri Sesquicentennial Medal $2.00
194 State of Missouri Sesquicentennial Medal $2.00
195 World Silver - Canada 1948 10 Cents $2.00
196 World Silver - Canada 1948 10 Cents $2.00
198 World Silver - Canada 1935 10 Cents $2.00
199 1974 D Kennedy Half Dollar DDO UNC $20.00
200 World Silver - Australia 1911 Shilling $5.00
251 World Silver - Bahamas 1970 Proof 50 Cents LOW MINTAGE $5.00
252 World Silver - Canada 1935 10 Cents $2.00
253 1978 D Kennedy Half Dollar UNC from Mint Set GEM BU TONED $20.00
254 World Silver - Canada 1935 10 Cents $2.00
255 World Silver - Switzerland 1945 1/2 Franc $2.00
256 1979 Kennedy Half Dollar UNC from Mint Set GEM BU TONED $8.00
257 1986 D Kennedy Half Dollar UNC from Mint Set GEM BU TONED $6.00
258 1986 D Kennedy Half Dollar UNC from Mint Set GEM BU TONED $6.00
259 1954 S Washington Quarter UNC $10.00
260 1957 Washington Quarter UNC TONED $10.00
261 1963 Type B Reverse Washington Quarter UNC TONED $20.00
262 1999 D Kennedy Half Dollar UNC from Mint Set GEM BU PROOFLIKE $3.00
263 World Silver - Bahamas 1973 Proof 1 Dollar LOW MINTAGE $12.00
264 World Silver - Bahamas 1974 Proof 1 Dollar LOW MINTAGE $12.00
265 Panama - 1975 Proof 5 Centesimos in OGP cello $1.00
266 1971 D Eisenhower Dollar "Talon Head" Obverse Die Clash / "Moon Line" Reverse Die Clash UNC TONED $10.00
267 World Silver - Bahamas 1971 Proof 2 Dollars LOW MINTAGE $20.00
269 Maybrook NY Golden Jubilee Good For 10 Cent Wooden Nickel $1.00
270 Maybrook NY 1975 Golden Jubilee 25 Cent Wooden Nickel $1.00
272 1974 Eisenhower Dollar UNC RAINBOW TONED $12.00
273 World Silver - Barbados 1973 Proof 5 Dollars LOW MINTAGE $20.00
274 1957 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
275 World Silver - Barbados 1973 Proof 5 Dollars LOW MINTAGE $20.00
276 World Silver - Australia 1920 Shilling $6.00
277 1959 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
279 1960 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
280 World Silver - Australia 1943 Shilling $6.00
281 World Silver - Canada 1918 25 Cents $5.00
283 World Silver - Canada 1973 5 Dollars UNC $18.00
285 World Silver - Canada 1973 5 Dollars UNC $18.00
286 1963 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
287 1983 Lincoln Cent DDO FS-101 $25.00
288 1964 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
290 1983 Lincoln Cent DDO UNC GEM BU $50.00
291 1964 D Washington Silver Quarter UNC TONED $8.00
292 2000 "Wide AM" Lincoln Cent UNC $12.00
293 1960's Terre Haute, IN Sesquicentennial Wooden Nickel $1.00
298 1982 Buffalo NY Sesquicentennial Wooden Nickel $1.00
299 1958 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
300 1959 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
352 Denmark - 1950 5 Ore KEY DATE $10.00
353 World Silver - Switzerland 1951 1/2 Franc $2.00
357 1990 Rappahannock Area Coin Club Wooden Nickel $1.00
360 Old Time Wooden Nickel Co Support Our Troops Wooden Nickel $1.00
366 1957 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
370 World Silver - Canada 1916 10 Cents $3.00
371 Great Britain - 1920 1/2 Crown NICE $30.00
372 New Zealand - 1942 1/2 Crown $20.00
373 1960 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
374 Sudan - 1972 50 Ghirsh UNC $2.00
375 1961 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
376 World Silver - Canada 1904 10 Cents $2.00
377 Clear Lake, IA Perkins Wooden Nickel $1.00
380 Great Britain - 1981 25 New Pence UNC $3.00
382 World Silver - Canada 1903 H 10 Cents $3.00
383 Guyana - 1970 1 Dollar UNC $2.00
384 New Zealand - 1953 1 Crown $4.00
385 Illawarrra Numismatic Association Membership Discount Wooden Nickel Token $1.00
386 San Juan Quality Royale Casino Token $1 Face Value $1.00
388 Artisan Silverworks Temecula, CA Wooden Nickel $1.00
393 Netherlands East Indies - 1945 S 1 Cent UNC $2.00
395 1957 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
396 Netherlands Antilles - 1965 2.5 Cents UNC TONED $6.00
398 Netherlands - 1921 1/2 Cent BETTER DATE $2.00
399 Netherlands - 1922 1/2 Cent BETTER DATE $4.00
452 World Silver - Canada 1899 10 Cents $4.00
453 Netherlands Antilles - 1959 1 Cent UNC $2.00
454 World Silver - Canada 1948 10 Cents $2.00
455 Canada - 1930 5 Cents NICE $4.00
456 Canada - 1930 5 Cents NICER $6.00
457 World Silver - Canada 1945 10 Cents $2.00
458 Canada - 1948 5 Cents $1.00
461 Barbados - 1973 Proof 5 Cents in OGP $1.00
463 Barbados - 1973 Proof 25 Cents in OGP $1.00
464 Barbados - 1973 Proof 10 Cents in OGP $1.00
466 World Silver - Canada 1886 Ten Cents $8.00
469 Trinidad & Tobago - 1973 Proof 10 Cents in OGP $1.00
470 World Silver - Canada 1899 Ten Cents $4.00
471 Trinidad & Tobago - 1973 Proof 1 Cent in OGP $1.00
472 British Virgin Islands - 1974 Proof 10 Cents in OGP cello $1.00
474 World Silver - Canada 1908 Ten Cents $2.00
475 World Silver - Canada 1909 "Victorian Leaves" 10 Cents $3.00
476 British Virgin Islands - 1973 Proof 1 Cent in OGP $1.00
477 World Silver - Caribbean Country 1953 25 Centavos $4.00
478 British Virgin Islands - 1973 Proof 25 Cents in OGP $1.00
479 World Silver - Australia 1920 Shilling $8.00
480 Barbados - 1980 Proof 25 Cents in OGP cello $1.00
481 World Silver - Switzerland 1975 1 Franc $6.00
484 World Silver - Canada 1904 10 Cents $4.00
486 1964 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
487 World Silver - Canada 1909 Ten Cents $2.00
488 Netherlands East Indies - 1921 1/2 Cent NICE KEY DATE $8.00
489 World Silver - Canada 1902 10 Cents $3.00
490 British Virgin Islands - 1974 Proof 1 Cent in OGP $1.00
491 World Silver - Canada 1901 10 Cents $4.00
492 India - 2010 10 Rupees UNC $1.00
493 World Silver - Canada 1900 10 Cents $3.00
494 British Virgin Islands - 1974 Proof 5 Cents in OGP cello $1.00
495 France - 1946 C 5 Francs $1.00
496 World Silver - Canada 1899 10 Cents $3.00
498 British Virgin Islands - 1974 Proof 10 Cents in OGP $1.00
499 World Silver - Australia 1922 Sixpence $5.00
500 France - 1946 5 Francs $1.00
551 World Silver - Australia 1922 Shilling $5.00
552 World Silver - Switzerland 1963 1 Franc NICE $4.00
553 Switzerland - 1902 2 Rappen KEY DATE FIRST YEAR $8.00
554 Panama - 1975 Proof 1 Centesimo in OGP $5.00
555 Panama - 1975 Proof 10 Centesimos in OGP $1.00
556 Panama - 1976 Proof 10 Centesimos in OGP $1.00
557 World Silver - Australia 1928 Shilling $5.00
559 Panama - 1975 Proof 25 Centesimos in OGP $1.00
560 World Silver - Canada 1905 25 Cents $6.00
561 Panama - 1975 Proof 5 Centesimos in OGP $1.00
562 Panama - 1976 Proof 5 Centesimos in OGP $2.00
563 World Silver - Canada 1902 25 Cents $6.00
564 World Silver - Canada 1870 25 Cents $8.00
565 World Silver - Australia 1917 M 1 Florin $8.00
566 World Silver - Australia 1912 1 Shilling KEY DATE $8.00
567 World Silver - Australia 1913 1 Shilling KEY DATE $8.00
568 Panama - 1974 Proof 5 Centesimos in OGP cello $1.00
569 World Silver - Australia 1917 M Sixpence KEY DATE $6.00
570 World Silver - Australia 1914 Shilling $5.00
571 World Silver - Australia 1922 Sixpence KEY DATE $8.00
572 Panama - 1973 Proof 1/10 Balboa in OGP $1.00
573 World Silver - Australia 1912 Shilling $8.00
574 Barbados - 1973 Proof 1 Cent $1.00
575 Panama - 1973 Proof 1/4 Balboa in OGP $1.00
576 World Silver - Switzerland 1950 1/2 Franc $2.00
577 World Silver - Switzerland 1958 1 Franc $5.00
578 World Silver - Australia 1943 D Sixpence NICE $3.00
580 World Silver - Denmark 1874 25 Ore $4.00
581 Liberia - 1974 Proof 5 Cents in OGP $1.00
583 France - 1856 BB 5 Centimes $1.00
584 Liberia - 1974 Proof 10 Cents in OGP $1.00
585 World Silver - Mexico 1890 Pi R 25 Centavos LOW MINTAGE $8.00
586 World Silver - Mexico 1895 Mo M 10 Centavos $3.00
587 World Silver - Portugal 1933 2 1/2 Escudos KEY DATE $6.00
588 World Silver - New Zealand 1943 6 Pence $3.00
589 1830's Capped Bust Half Dollar Holed $12.00
590 World Silver - Canada 1909 Ten Cents $3.00
591 1979 Swedish Shooting Medal $2.00
592 1984 Swedish Shooting Medal $2.00
593 France - 1854 K 5 Centimes $1.00
594 Bahamas - 1970 Proof 1 Cent in OGP $1.00
596 France - 1856 K 10 Centimes $1.00
597 World Silver - Ecuador 1833 1 Real $15.00
599 France - 1854 W 10 Centimes $1.00
656 World Silver - Canada 1881 H 25 Cents $10.00
658 World Silver - Canada 1916 Ten Cents $2.00
659 World Silver - Germany (Wurttemburg) 1805 6 Kreuzer $8.00
660 World Silver - Canada 1916 25 Cents $4.00
661 Greece - 1959 10 Drachmai UNC $6.00
662 World Silver - Canada 1908 Ten Cents $4.00
663 World Silver - Canada 1921 25 Cents $5.00
664 World Silver - Canada 1921 25 Cents $5.00
668 World Silver - Germany (Hamburg) 1700's 1 Schilling (12 Pfennig) $4.00
669 World Silver - Poland 1800's 10 Groszy $3.00
670 Barbados - 1973 Proof 1 Cent and 5 Cents in OGP (two coins) $1.00
671 Barbados - 1973 Proof 10 Cents and 25 Cents in OGP (two coins) $1.00
672 World Silver - Canada 1902 Ten Cents $4.00
673 Bahamas - 1973 and 1974 Proof 1 Cents in OGP (two coins) $1.00
674 Bahamas - 1973 and 1974 Proof 5 Cents in OGP (two coins) $1.00
675 World Silver - Canada 1909 25 Cents $6.00
676 World Silver - Canada 1905 25 Cents $6.00
677 World Silver - Switzerland 1955 1/2 Franc BETTER DATE $3.00
678 World Silver - Canada 1903 25 Cents $6.00
688 World Silver - Australia 1918 M Sixpence KEY DATE $15.00
689 World Silver - Canada 1891 Ten Cents $6.00
690 1986 Proof 2 Coin Statue of Liberty Set (Silver Dollar and Clad Half) in OGP $20.00
691 World Silver - Australia 1920 M Sixpence SEMI KEY DATE $6.00
693 Mexico - 1954 5 Centavos UNC $1.00
694 World Silver - Canada 1948 Ten Cents $2.00
695 Mexico - 1966 20 Centavos UNC $3.00
697 World Silver - Canada 1929 10 Cents $2.00
698 1986 Silver Proof Statue of Liberty Dollar in OGP $18.00
699 Mexico - 1973 20 Centavos UNC $3.00
700 World Silver - Canada 1948 10 Cents $2.00
751 1986 Silver Proof Statue of Liberty Dollar in OGP $18.00
752 Mexico - 1955 5 Centavos $1.00
753 Mexico - 1955 5 Centavos $1.00
756 Four Canada 1991 UNC Cents (4 coins) in OGP CELLO $1.00
757 Four Canada 1991 UNC 5 Cents (4 coins) in OGP CELLO $1.00
758 China (Hu-Peh Province) 10 Cash $1.00
759 Four Canada 1991 UNC 10 Cents (4 coins) in OGP CELLO $1.00
760 Philippines - 1975 Proof 10 Cents in OGP $1.00
762 Philippines - 1975 Proof 5 Cents in OGP $1.00
764 World Silver - Canada 1948 25 Cents $5.00
766 Four Canada 1991 UNC 50 Cents (4 coins) in OGP CELLO $3.00
767 Four Canada 1991 UNC 1 Dollar (4 coins) in OGP CELLO $5.00
768 Morocco - AH1320 10 Mazunas $8.00
770 World Silver - Canada 1904 25 Cents $6.00
771 Jamaica - 1976 Proof 1 Cent in OGP $1.00
773 World Silver - Canada 1905 25 Cents $6.00
776 1974 P Kennedy Half Dollar UNC MINT CELLO $2.00
777 Poland - 2014 2 Zlotych UNC $2.00
778 Two Mixed World Coins $1.00
780 World Silver - Canada 1903 25 Cents $6.00
782 Two Mixed Tokens $1.00
783 1976 P Kennedy Half Dollar UNC MINT CELLO $2.00
789 1953 Silver Proof Washington Quarter NICE $15.00
790 Netherlands - 1880 1 Cent $1.00
791 World Silver - Canada 1905 25 Cents $6.00
792 Russia (Empire) - 1881 1 Kopek $1.00
794 2011 S Silver Proof Glacier Quarter $6.00
795 World Silver - Canada 1916 25 Cents $6.00
796 2013 S Silver Proof Great Basin Quarter $6.00
799 World Silver - Canada 1902 H 25 Cents $6.00
851 Republic of China - 10 Cash $1.00
852 World Silver - Canada 1912 25 Cents $6.00
853 Peru - 1878 1 Centavo $3.00
854 World Silver - Egypt AH1293 (Year 10; 1884) 10 Qirsh $10.00
855 World Silver - Canada 1948 25 Cents $5.00
860 Netherlands - 1881 1 Cent $1.00
864 World Silver - Australia 1913 Shilling $8.00
867 World Silver - Canada 1909 25 Cents $8.00
868 2011 S Silver Proof Chickasaw Quarter $6.00
869 2013 S Silver Proof White Mountain Quarter $6.00
870 Belgium - 1836 2 Centimes $1.00
873 Romania - 1880 2 Bani $1.00
874 Germany (Prussia0 - 1834 D 1 Pfennig $1.00
875 Italy (Tuscany) - 1859 5 Centesimi $2.00
876 World Silver - Panama 1931 1/10 Balboa $4.00
880 World Silver - Australia 1920 M Sixpence $6.00
882 2013 S Silver Proof Fort McHenry Quarter $6.00
886 Canada - 1962 "Hanging 2" 1 Cent UNC $4.00
889 Hungary - 1894 1 Filler $1.00
890 Hungary - 1895 1 Filler $1.00
952 World Silver - Canada 1902 10 Cents $4.00
966 World Silver - Spain 1869 (69) SN-M 1 Peseta KEY DATE $15.00
969 World Silver - Canada 1908 10 Cents $3.00
970 World Silver - Egypt AH1327 (1910-1913) 5 Qirsh $4.00
971 Sterling Silver Cigarette Case Engraved "CML" (67.5g) MELT
972 2010 S Silver Proof Mount Hood Quarter $6.00
974 2011 S Silver Proof Olympic Quarter $6.00
975 World Silver - Australia 1916 1 Florin $9.00
976 2010 S Silver Proof Yosemite Quarter $6.00
977 1817 Large Cent $5.00
978 1853 Large Cent $5.00
979 Sterling Silver Tongs (19.1g) MELT
980 Sterling Silver Tongs (19.0g) MELT
981 1854 Large Cent $5.00
982 1856 Large Cent $5.00
985 1856 Large Cent $5.00
986 1828 Large Cent $5.00
990 World Silver - Philippines 1944 S 50 Centavos $6.00
993 France - 1946 C 5 Francs $2.00
997 World Silver - Australia 1912 Shilling $8.00
submitted by stldanceartist to Coins4Sale [link] [comments]

Leonel Pontes revisits his time with DVSC

He gave an interview to the ever interesting series "A casa às costas" from Tribuna Expresso. I've followed the series for a long time now and keep an eye on the interviwees in an attempt to spot someone with a connection to Magyar foci.
The Magyar-related part of the interview isn't as interesting as the rest of it since he wasn't in charge of Loki for a very long time. So to read that vs. other passages where he tells off the pitch stories from Ronaldo both in Sporting and in Madeira or of the time when he managed a very dodgy Egyptian team where he lived very chaotic yet funny times...in comparison the Loki part is pretty tame.
I keep on hoping they interview Rui Pedro or someone who's been in Hungary for long enough to be able to make up for an interesting interview.
Anyway, I thought I'd translate the Loki-related part of Leonel's interview. His Portuguese isn't the most clear and a bit confusing but I try my best.
TE - "When you leave Egypt, does Hungary come up right next?
LP - "Yes, at the start of the 2016/2017 season. The agent that takes me had played there and presented my curriculum to the club. I went to visit and I was marvelled, specially, after coming from the reality from where I came from. I arrive and I see an academy with 11 pitches in very good conditions, bodybuilding room, lecture room, dinning hall, a to-die-for beautiful stadium, brand new, in the middle of the forest. I get to know the story of an interesting club, supporters. Financially it was one of the best contracts I had."
"Wasn't there any negatives?"
"The big difficulty was the culture because we were in Europe but they still live a lot the Austro-Hungarian Empire times and still think they're superior to others. Those who come from abroad have a lot of difficulty. They don't speak English. Budapest is one thing, Debreceni is another. It has a very strong sports culture but towards individual sports, with the exception of handball where they are very strong."
"Did you have a translator?"
"No. The sporting director did the translations. The players would say they'd understand, but most didn't understand anything, it was a lot of work to me. I had to have a tactical sheet on the pitch while we trained. It was difficult. Then there was also the type of players. A lot of Hungarians, normal, then Serbians and Romanians. From the cultural point of view they got along very badly because of the rivalry between the countries. The Hungarians lost empire to Romania and to Serbia, so it's not an easy subject. There's a well defined rivalry. In one of the matches the goalkeeper assaulted an Hungarian player from the same team, inside the pitch. He went on top of him completely crazy. But it was a big challenge because the conditions were good and I liked to have been there. I had a good house, good car, a good contract. But a lot of difficulty in getting players."
"Why?"
"The president was a problem. He was nominated by the government to be president of the club and had his working capital in two casinos. He was a gambler. In every training session, and this is literally, he'd sit on a chair by one of the sidelines watching the session. He missed very few training sessions. He wanted to be heard talking about the training sessions, strategy, the players. But he didn't speak English at all, only Hungarian and as there was no translator, we were only able to talk every once in a while. During the first weeks, I joined the players in the middle of the pitch and told them "Are you seeing that sir over there? He's the president of the club. But inside this rectangle I'm in charge, no one else." It was a war that I ended up buying. For example, there was a training match with a team from the II League in which at the end of the first half we were winning by 2x0 and for the 2nd half I radically changed the team. We ended up losing 3x2. But it was a training match. At the end of the match the president entered the locker room and he talked and talked while the sporting director tried to translate. It was embarrassing. That was a difficult moment, just like the timing in which we started the season. Because we started on a friday, we had matches on saturday, drew 1x1, played on wednesday, lost 1x0 and in the next fixture we went away to Videoton, which was the best team and we've lost 4x1. And to a manager that is starting and in 3 matches he draws one and loses 2, the impact is not easy. After that we were not regular."
"Meanwhile you go away, why?'
"I had a health problem that started on November of 2016."
"What problem?"
"During November I had this pain in the kidney on the right side. I went to the club's doctor, did exams, analysis and he gave me some pills to take for a month. Meanwhile I talked to a doctor, an urologist, who was a friend from my brother. I showed him the exams, he got in touch with the club's doctor. At the start of December I still had the pain. New round of exams and I did a biopsy. The result came negative. But in one of the exams you could see a mass between the bladder and the ureter which is the channel that connects with the kidney. We got to the conclusion that the mass was compressing the ureter, the urine would go up but not to the bladder and caused the pain. They inserted a tube in the ureter so that urine could flow. The doctor told me that I needed to have an operation in January. At the time we were preparing a little get away with the team in Portugal, in Algarve, since there would be a Winter break. I told the doctor "Dr., I will not have the surgery. For the love of God, we'll have to solve this in some other way". He ended up accepting and inserted a tube with a validity date of until March. In March we'd see, if the mass augmented I'd need to have surgery, if not, we'd see what would follow. In March the tube is removed, another is inserted. They evaluated the mass, it was so and so. I said that until the end of the season much time wouldn't pass, 3 months and that I'd do the surgery at the end of the season, in June. And so it happened."
"You had the surgery and then?"
"They took the mass out, did a biopsy, turned out to be benign. Now I only have a slightly smaller bladder. And obviously, as I had to stay 15 days at the hospital, required 50 stitches and the recovery was going to be lenghty we decided not to remain in Hungary."
That's about it regarding the times connected to Hungary. Later he also answered this question that always comes within the interviews from these series:
"Where have you earned more money?"
"In Hungary."
Which to me is an interesting answer considering the time he was with Loki and knowing that he was decades in Sporting (though mostly in secondary roles), 4 years in the Portuguese NT, Egypt, had a stint in Marítimo, etc.
submitted by swws98 to MLSZ [link] [comments]

Amazing Race Route Concept #2

Warning: massive amount of text ahead. I created a mostly functional race route around the world (all loactions like buildings, businesses, landmarks, etc. are REAL locations and could theoretically actually work in the race). I tried to have a good variety in locations and types of challenges, but it's really hard! I find it a lot harder to complain about challenge design after making this. Even though this could technically happen there are probably some safety concerns in going to South Africa and Lesotho and it's probably not possible for the American Amazing Race to film in Cuba, but I decided to do it anyway. If you have any questions or feedback please let me know!

RACE #2
Leg 1 (USA - Japan)
Leg 2 (Japan - South Korea)
Leg 3 (South Korea - India)
Leg 4 (India - Oman)
Leg 5 (Oman)
Leg 6 (Oman - South Africa)
Leg 7 (South Africa - Lesotho)
Leg 8 (Lesotho - Greece)
Leg 9 (Greece)
Leg 10 (Greece - North Macedonia)
Leg 11 (North Macedonia - Cuba)
Leg 12 (Cuba - USA)

LEG 1
USA - Japan
Start at Cloud Gate, Chicago, Illinois
Run to clue at Millenium Monument
Clue #1
Make your way to the Gunma region of Japan, and travel to Sarugakyu Onsen. However, to get your tickets to Japan, you must make your way on foot through the busy streets of Chicago to Navy Pier, where flights will be given out according to the order of your arrival. Flights go to Tokyo, and you must make your own travel arrangements from there.
Flight 1 (5 teams): Chicago - Los Angeles - Tokyo, arrives 8:00 AM
Flight 2 (4 teams): Chicago - Tokyo, arrives 9:30 AM
Flight 3 (2 teams): Chicago - San Francisco - Tokyo, arrives 9:45 AM
Clue #2
Both team members must go into the hot springs and search it for the partly submerged cluebox to get your next clue.
Clue #3
Travel to Sarugakyo Bungy for your next clue.
Clue #4
Roadblock: Who’s ready to take a jump?
Bungy jump at the largest bungy jump in all of Japan at 62 meters, or over 200 feet! Once you’ve taken your leap of faith, you’ll receive your next clue.
Clue #5
Travel to Uenokunirokunomiya Haruna Shrine, Takasaki, for your next clue.
Clue #6
Create one string of paper cranes in Senbazuru. Senbazuru is the crafting of 1000 paper cranes for good luck. Following the demonstration, learn how to craft paper cranes. Once you have created forty of them and strung them together, deliver them to a Shinto priest at Akiba Shrine. He will give you your next clue.
Clue #7
Travel by train to Akihabara, Tokyo, and go to the top of the Tokyo Skytree to receive your next clue.
Clue #8
Roadblock: Who can ‘go’ kart? The teammate who did the first roadblock cannot do this one.
Travel to Akihabari Street Kart 1 and dress up in one of the many ridiculous costumes the company has to offer. Then, join a fifteen minute go-karting tour around the streets of this bustling region and look for three enormous signs in race colors with three different Japanese characters on them. If you can spot and write all three characters down correctly during the rush of Tokyo, you’ll receive your next clue. If you can’t get it right, you’ll have to join the next available tour.
Clue #9
Travel to Horin Park on foot to find the first pit stop! The last team to check in here may be eliminated.
Pit Stop, Leg 1
trip to Canada
last: eliminated

LEG 2
Japan - South Korea
Clue #1
Fly to Busan, South Korea! Upon arrival, make your way to Beomeo-sa for your next clue.
Fast Forward, Leg 2
Go to Songdo Beach and swim out into the ocean, locating the five whale statues in the water. At each statue, pick up marked letter tiles. Once you have all seven (two statues have two tiles), you can go back to the beach and unscramble the letters that spell out the name of a traditional South Korean delicacy that the other contestants eat at their first challenge. If you get the right word, you’ll be given a clue that takes you straight to the end of the leg.
Clue #2
Master the art of Korean meditation. If you can master all of the moves correctly, then your instructor will give over your next clue.
Clue #3
Head to Taejongdae for your next clue.
Clue #4
Roadblock: Who’s desperate to eat?
Take the marked path over one mile uphill to the marked food stand, and finish one serving of Soondae, a traditional South Korean delicacy that is made of pig intestines and pork blood. Once you have finished the food, you can run down to your partner and get your next clue.
Clue #5
Take the Songdo Marine Cable Car from Songnim Park to Amnam Park to receive your next clue.
Clue #6
Detour: Fish Identity or Fish Delivery
Fish Identity: Go to Jagalchi Fish Market and search for the marked stall. Once there, sort an enormous box of fish and organize them. Once the stall owner approves, put them up for stock in the stall to receive your next clue.
Fish Delivery: Go to Jacky’s Seafood and take three orders and three addresses that need to be delivered. Once you have delivered all the fish to all the correct addresses throughout the Gamcheon Culture Village, you will receive your next clue.
Clue #7
Make your way to the pit-stop at Haedong Yonggungsa. The last team to arrive may be eliminated.
Pit-Stop, Leg 2
-first: trip to Belize
-last: non-elimination

LEG 3
South Korea - India
Clue #1
Fly to Hyderabad, India, and go to the Charminar for your first clue.
Clue #2
Travel to Ramoji Film City Main Entrance to receive your next clue.
Speed Bump, Leg 3
Make your way to Saha’s Adventure Park and zorb down a steep hill. Once you’ve made it, you can continue racing.
Clue #3
Detour: Birdy Woods or Bollywood
Birdy Woods: Dressing up in clumsy bird costumes, search through Asia’s largest aviary for a cutout of the bird your partner is dressing up as. Once you’ve found the two cutouts, head to the Bonsai Garden. If you match the right bird, you’ll receive your next clue.
Bollywood: Head to Ramoji Movie Magic. Dressing up in traditional Indian outfits, memorize a short dance to the tune of some Bollywood music and perform it to the live audience and judges. If you meet their standards, you’ll receive your next clue.
Clue #4
Head to Nehru Zoological Park where your next clue will be waiting.
Clue #5
Take an amazing elephant ride! With both teammates on the elephant’s back guide it through a short course. If you can reach the end in under two minutes, you’ll receive your next clue.
Clue #6
Make your way to Bidar Fort by public transport for your next clue.
Clue #7
Roadblock: Who’s itching to get etching?
One team member must help in the process of the creation of bidriware. First, you must chisel one section in the piece of bidriware very precisely. Any error and you must restart. If given the clear, then you must then make their way inside Bidar Fort and collect a total of three baskets of soil for the artisans to use later in the process. Finally, you must use some of the soil you collected and coat a piece of bidriware in it. If every part of the challenge was done to the satisfaction of the artisans, you will receive your next clue.
Clue #8
Make your way to the Bahmani Tombs and the pit-stop! The last team to arrive will be eliminated.
Pit-Stop, Leg 3
-first: trip to Japan
-last: eliminated

LEG 4
India - Oman
Clue #1
Fly to Muscat, Oman! Once you have arrived, make your way to Al Alam Palace, where you will find marked cars waiting outside. Your clue will be waiting on the car.
Clue #2
Drive all the way to the Nizwa Souq in Nizwa, Oman, where you will find nine different tags, each releasing teams at different times the next morning, when you will be given your next clue.
Tag 1: departure at 7:00 AM
Tag 2: departure at 7:05 AM
Tag 3: departure at 7:10 AM
Tag 4: departure at 7:15 AM
Tag 5: departure at 7:20 AM
Tag 6: departure at 7:25 AM
Tags 7-9: departure at 7:30 AM
Clue #3
Detour: Selling Goats or Weighing Dates
Selling Goats: Navigate through the souq to the weekly goat market. You must select a seller and help them sell their goats. First, thoroughly clean five goats so they are ready for selling. Then, parade five goats around the “walking circle,” where potential buyers will inspect which goats to buy. You must finally buy a goat yourself, haggling for a price under 100 riyals, or 260 US dollars. Once you can purchase a goat, you will receive your next clue. Keep the goat for the next challenge.
Weighing Dates: Find the marked stall in the souq that is selling dates. Your goal is to weigh out 200 grams of Ajwa Dates, 175 grams of Barhi Dates, and 125 grams of Hayani Dates. To do this, you must travel across the market to a scale at a different date stall. If you can get the perfect amount of dates, you will receive your next clue. Keep the dates for the next challenge.
Clue #4
Travel on foot to the Contemporary Mosque with either your goat or dates and trade them with the man waiting out front for your next clue.
Clue #5
Make your way back to the souq, and head to Omani Craftsman's House where you will find your next clue.
Clue #6
Roadblock: Who can work and weave?
The teammate participating in this roadblock must help create a small basketwork bowl. After watching the example, you must use the provided materials to finish off the bowl. If it meets the requirement of the shop owner, you will receive your next clue.
Clue #7
Make your way to the pit-stop for this leg of the race, Nizwa Fort! The last team to arrive may be eliminated.
Pit-Stop, Leg 4
-first: continue racing
-last: continue racing

LEG 5
Oman
Clue #1
Drive yourself to Bimmah Sinkhole in Muscat, Oman! You will receive your next clue after having a cup of delicious locally-made coffee. Caution! Double U-Turn ahead!
Clue #2
Detour: Script Write or Shipwright
Script Write: Drive to Bait al Zubair and go into the Manuscript Room. Using a provided paper and translation guide, figure out what the marked manuscript says in English. If anything is wrong when submitting it, though, you must start completely over.
Shipwright: Drive to Oman Maritime Boatyard and find the marked boat. Oman Maritime has been reviving the craft of making the traditional wooden boats of Oman’s past, and you must help with the process. First, you must hand-sand a small section of the marked vessel. Then, you and your partner must work together to stitch coconut palm fiber through twenty holes, or eighty total stitches. Once you’re done, you’ll receive your next clue.
Clue #3
Make your way to Mutrah Souk for your next clue and the U-Turn board!
Clue #4
Search through the enormous market for one of three marked stalls. One you’ve found a stall, search through their wares for a trinket with a red/yellow flag on the bottom. Give the correct trinket to the shop owner, and they will hand you your next clue.
Clue #5
Drive yourself to Qurum Beach, where you will receive your next clue.
Clue #6
Roadblock: Who will pass the shells?
For this challenge, one team member must watch the demonstration of two fishermen playing a traditional Omani game, Al Hawalees. You must first create a “board” in the sand and collect the required amount of shells to play. You must then challenge a local fisherman. If you can win while following all of the rules correctly, you will receive your next clue.
Clue #7
Make your way to the pit-stop at Wadi Bani Khalid. The last team to check in will be eliminated.
Pit-Stop, Leg 5
-first: trip to Tanzania
-last: eliminated

LEG 6
Oman - South Africa
Clue #1
Fly out of Oman to Durban, South Africa, on one of two flights.
Flight 1 (2 teams): Muscat - Durban, arrives 7:30 AM
Flight 2 (6 teams): Muscat - Dar es Salaam - Durban, arrives 8:00 AM
Upon touching down, make your way to Moses Mabhida Stadium, where you will find your next clue.
Clue #2
Roadblock: Who will swing for the skies?
One team member must strap in and complete the Big Rush Big Swing, the largest swing in the world! Dive 263 feet down. Once you have finished the swing, you will receive a section and seat number. You will search the stands for your next clue.
Clue #3
Make your way to Umhlanga Lighthouse for your next clue.
Clue #4
Shake it up! In this challenge, you must create Lighthouse Bar’s famous “Umhlanga Schling.” Use the provided recipe to create fifteen drinks to perfection, and you will receive your next clue.
Clue #5
Head to Addington Beach and dig underneath one of the large sandcastles for your next clue.
Clue #6
Detour: Tree or Sea
Tree: For this detour, go to Durban Botanical Gardens. Use a provided golf cart to make your way to the famous Wood’s Cycad, a tree dating back to the age of dinosaurs. It has been cared for here since 1848. Once there, use one of the provided pieces to put together a large 3d puzzle of the tree. Once it has been approved, you will be handed your clue, and you can drive back to the front of the gardens and continue racing.
Sea: Go to uShaka Marine World and help out with some chores! First, help the kitchen staff and prepare 5 pounds of specially made vegetables for some of the aquarium’s fish. Second, travel around the park and take water samples from each of the specified exhibits. Finally, record blood test results taken during routine health check-ups. If you’ve completed all of the steps correctly, you will receive your next clue.
Clue #7
Head to the pit-stop at Suncoast Casino and Entertainment World! The last team to check in may be eliminated.
Pit-Stop, Leg 6
-first: 5k each
-last: eliminated

LEG 7
South Africa - Lesotho
Clue #1
Drive yourself through Qacha’s Nek and into Lesotho! Once in Lesotho, drive yourself to Maletsunyane Falls where you’ll find your next clue.
Fast Forward, Leg 7
By completing this fast forward, you will skip an overnight rest point and will be able to head directly to the pit-stop. Head to Sehlabathebe National Park. Once there, using the provided map and compass, ride by horseback to the nomadic tribal people’s current village. At the village, help cook pap-pap, a type of porridge common in Lesotho. The first team to complete the challenge will be able to head directly to the pit-stop.
Clue #2
Drive yourself to Seshoeshoe Decor and Fashion Designers in Maseru for your next clue.
Clue #3
Who can cut up a pattern?
One teammate will choose one of the complicated tribal Lesotho designs, and must find five pieces of fabric that match it perfectly. But be careful, the designs have miniscule differences between them. Once you’ve found all of your fabric, cut them at the directed places to receive your next clue.
Clue #4
Make your way to the Subeng River Dinosaur Footprints, where you will find seven tags, each releasing you at a time in the morning when you will receive your next clue.
Tags 1-2: departure at 7:00 AM
Tag 3: departure at 7:20 AM
Tag 4: departure at 7:40 AM
Tags 5-7: departure at 8:00 AM
Clue #5
Detour: Cave or Maze
Cave: For this challenge, go to Liphofung Cave. You must memorize all of the rock paintings in a specified section (15 paintings), and then run approximately a quarter-mile away and select the correct paper cutouts and put them in the right order as they were shown in the cave. When you have everything selected and ordered correctly, you’ll receive your next clue.
Maze: Make your way to the second largest dam in Africa, Katse Dam. Enter the first marked gallery and record the air temperature and the humidity. Use those observations to crack a complicated code, and enter the parallel gallery it directs you into. Be careful, it might be hard to find! If you enter the correct gallery, you will find a boat key, which you must give to the boatmaster. He will then give you a small ride around the reservoir and you’ll receive your next clue.
Clue #6
Drive yourself to Sani Stone Lodge for your next clue.
Clue #7
Help a local Basotho Shephard and their dogs move their sheep to a new grazing location. Don’t let the sheep get away! Once they’ve all been successfully moved, you’ll receive your next clue.
Clue #8
Make your way on foot to the pit-stop at Sani Top Chalet! The last team to check in may be eliminated!
Pit-Stop, Leg 7
-first: trip to Egypt
-last: non-elimination

LEG 8
Lesotho - Greece
Clue #1
Via Maseru International Airport, make your way to Athens, Greece, known to be the home of the first democracy! From there, make your way to the Theatre of Dionysus on The Acropolis, where you will take part in a U-Turn vote. The two teams with the most votes will be sentenced to an automatic U-Turn when they arrive at the detour. After the vote, teams will be given their next clue.
Clue #2
Fly to Chania, Greece on the island of Crete! Upon touching down, use the provided cars to make your way to the Agora and search for the marked stall.
Speed Bump, Leg 8
Together, team members must eat through a total of twelve Greek figs. Once all of the fruits have been stomached, that team can continue racing.
Clue #3
Detour: Traverse or Immerse
Traverse: Make your way to the Maritime Museum of Crete, and find the small yacht model outside the museum. Your goal is to remember as much as you can without writing it down, then make a half mile walk through the streets of Crete to the yacht harbor, where you must find a marked yacht and rearrange the items until it is just like it was in the model. Once the actual yacht matches the model, you’ll receive your next clue.
Immerse: Travel to Minoan’s World 3D Museum, and get treated to a five minute long “9D movie” on Cretan History which engages all of your senses. If you can answer all five questions correctly, you’ll receive your next clue. However, only two teams can participate in the show at once.
Clue #4
Drive to the Palace of Knossos for your next clue.
Clue #5
Use the provided map to navigate through the ruins, collecting puzzle pieces at each of the marked rooms. Once you have all ten bundles of pieces, head outside and recreate the large painting using the pieces you collected. Once it has been finished, you’ll receive your next clue.
Clue #6
Drive to Cretan Olive Oil Farm for your next clue.
Clue #7
Roadblock: Who is feeling oily?
In this challenge, one teammate will help in the process of creating olive oil. First, set up special tree-shaking equipment and a net, used to efficiently get olives out of the tree without bruising them. You will then sort the olives between bruised and fair. Finally, crush both bruised and fair olives with a traditional granite olive press. Once they have been successfully grinded into a paste, you’ll receive your next clue.
Clue #8
Find the pit-stop along the coast of the small village of Loutro back on the west side of Crete. You will soon discover, however, that the village is completely blocked off from the mainland by mountains, so you will have to find alternate transportation. Hurry, because the last team to arrive will be eliminated.
Pit-Stop, Leg 8
-first: trip to Austria
-last: eliminated

LEG 9
Greece
Clue #1
Fly back to the mainland in Thessaloniki! When you’ve arrived, search Aristotelous Square for your next clue.
Clue #2
Detour: Serve or Observe
Serve: For this detour head on foot to Bougatsa Giannis, a renowned restaurant in the Ladadika area. You must take the orders of twelve total people and retrieve the correct dishes for them from the kitchen. Each person also has a dessert, which must be retrieved from nearby pastry shop Trigona Elinidi. You may take notes, but if you mess up someone’s order, you must start it over again.
Observe: Go by taxi to the Thessaloniki Science Centre Technology Museum and make your way to the main planetarium. The night sky will be projected above, and will be moving around you at one hour of regular movement per second. Using the provided key, identify five Greek constellations first identified by Claudius Ptolemy- Orion, Ursa Major, Cassiopeia, Centaurus, and Perseus. Be careful, it might be dizzying! Once you’ve found all of the constellations, you’ll be rewarded with your next clue.
Clue #3
Find the Arch of Galerius for your next clue.
Clue #4 Use one of the marked cars to drive yourself for the rest of the leg. Go to the Thessaloniki Concert Hall for your next clue.
Clue #5
Roadblock: Who can blow a note and hold a tune?
Macedonian brass bands are extremely popular in the Macedonia region of Greece, so for this roadblock, learn how to play the trumpet, a popular instrument played in these bands. If you can play a few notes of the folk song with the band, you’ll get your next clue.
Clue #6
Drive to Dalamara Winery. Once there, follow the guide to the directed area, where you must load two empty kegs onto a horse drawn cart. Direct the horse approximately half a mile through the vineyard and return back to the kegs. You will continue to load and deliver a total of eight kegs to receive your next clue.
Clue #7
Drive to Ski Center Voras and take the lift to the top where Kajmakcalan, a chapel right on the border between Greece and North Macedonia is situated. The last team to arrive at this pit-stop may be eliminated.
Pit-Stop, Leg 9
-first: trip to Colombia
-last: eliminated

LEG 10
Greece - North Macedonia
Clue #1
Drive yourself across the border into North Macedonia to Popova Kula Winery! Once there, pull a tag that departs you at a certain time the next morning.
Tag 1: departure at 8:00 AM
Tag 2: departure at 8:10 AM
Tag 3: departure at 8:20 AM
Tags 4-5: departure at 8:30 AM
Clue #2
Roadblock: Who is a master chef?
The teammate doing this roadblock will use the provided recipe to cook the national dish of North Macedonia, Tavche Gravche, a special type of baked beans. If it is cooked to perfection, you’ll receive your next clue.
Clue #3
Drive yourself to the Millenium Cross in Skopje for your next clue.
Clue #4
Detour: Art Block or Charity Walk
Art Block: Drive to the Art Bridge, which is home to 29 statues of important Macedonian artists and musicians. Wandering on and around the bridge are 29 people dressed up as those artists and musicians. You must match nine total people to their statues. A maximum of three teams can complete this challenge.
Charity Walk: Drive to the Mother Teresa Memorial House and load a trolley cart with a marked group of items that will almost completely fill the trolley. On foot, travel to the SOS Children’s Village National Office where you are to deliver the items. If you do not choose this option, your items will still be donated after the leg.
Clue #5
Drive to the city of Struga, where the North Macedonian national anthem was created. Make your way to the Saint Archangel Michael Cave Church for your next clue.
Clue #6
Teammates must work together to memorize four total stanzas of the Macedonian national anthem- in Macedonian. If you can perform it with the orchestra without forgetting the lyrics, you’ll receive your clue to the next pit-stop.
Clue #7
Drive to the Monastery of St. Naum and the pit-stop! The last team to check in may be eliminated.
Pit-Stop, Leg 10
-first: trip to Indonesia
-last: eliminated

LEG 11
North Macedonia - Cuba
Clue #1
Make your way back to Skopje, then fly to Havana, Cuba, on two predetermined flights. Once there, go by taxi to Taller Calle 8, a car repair shop, where you will receive your next clue.
Flight 1 (2 teams): Skopje - Paris - Havana, arrives 6:30 AM
Flight 2 (2 teams): Skopje - London - Miami - Havana, arrives 7:10 AM
Clue #2
Roadblock: Who can fix it up?
The teammate doing this roadblock must follow the example to repair one of the classic Cuban cars. If it makes it past inspection, you’ll receive your next clue.
Clue #3
For the remainder of the leg, you’ll have to drive the car you just fixed. Head to Fusterlandia, where you’ll find your next clue.
Clue #4
Find where the attached image is in person throughout the folk neighborhood of Fusterlandia. If you can find where the image actually is and show the judge, you’ll receive your next clue.
Clue #5
Sell the Box or Find the Band
Sell the Box: Drive to Santa Maria del Mar Beach and sell the provided boxes of boxed rum, the “juice box for bug kids.” While never selling any box for under 25 Cuban Pesos, make 375 Cuban Pesos (around fifteen US dollars). Once you’ve made your sales, you’ll receive your next clue.
Find the Band: For this detour, drive to the Cuban Art Factory and observe the large, marked piece of sheet music in the first room. Going from room to room in the factory, try to find the band who is playing the music that was in the first room. You must make your guesses ten minutes apart, so be confident in your answers! Once you have chosen the right band, you’ll be rewarded with your next clue.
Clue #6
Drive to Vinales Valley Tobacco Field and search the marked area for your next clue.
Clue #7
Perfectly roll ten Cuban cigars, five per contestant. Watch the example closely, as any small mistake in rolling the tobacco leaf will cause the cigar to fail. Once all of the cigars have been perfectly rolled, you’ll receive your next clue.
Clue #8
Take a long drive to the eastern side of Cuba and the pit-stop at Ignacio Agramonte Park in Camaguey! The last team to check into the pit-stop will be eliminated.
Pit-Stop, Leg 11
-first: trip to Botswana
-last: eliminated

LEG 12
Cuba - USA
Clue #1
For the first part of this leg, you’ll be staying in Cuba! Drive yourself using the car you used in the last leg down Neptuno street in Havana, where you will find a guarapo stall with a flag.
Clue #2
Using the hand-press to crush sugarcane, make forty glasses of guarapo. Once all of the glasses have been successfully made, you’ll be handed your next clue.
Clue #3
Drive to the Tropicana Night Club for your next clue.
Clue #4
Roadblock: Who can make it and shake it?
For this challenge, one team member must follow the instructions of the costume designer to create a costume for one of the showgirls. If the costume is made correctly and given a pass, teams will be given their next clue.
Clue #5
Teams must drive to Aeropuerto de La Habana Ciudad Libertad, where you will embark on a charter flight to Key West, Florida, back in the United States. Once in Key West, teams must go to the southernmost point in the continental United States for their next clue.
Clue #6
Make your way to the Ernest Hemingway Home and Museum, where you’ll find your next clue.
Clue #7
Roadblock: Who is a reader, a writer, and a decipherer?
Ernest Hemingway, known for books like The Old Man and the Sea, had a notoriously bad handwriting, with little regards to punctuation or accuracy. One team member must copy one of Hemingway’s notes perfectly, letter for letter, on the provided typewriter. If it was typed perfectly, you will be handed a decoder key which you can use to find the hidden message, which will reveal the location of your final challenge.
Answer: Smathers Beach
Clue #8
Now that you’ve made it to Smathers Beach, you’ll partake in a final challenge. Out in between the marked buoys are bundles of letter tiles. You must dive down to retrieve them and bring them back up to shore. Figure out what you’re supposed to spell out with them, and once you think you have the answer, hang the tiles in order on your clothesline. If you have the correct answer, you’ll be given the final clue.
Answer: United States, Japan, South Korea, India, Oman, South Africa, Lesotho, Greece, North Macedonia, Cuba, United States (teams must figure out that they have to spell out all of the countries they visited in order on the race)
Clue #9
Congratulations! Make your way to the final pit-stop at Fort Zachary Cruise Pier! Go, go, go, the first team to reach the pit-stop will win 1 MILLION dollars!
Pit-Stop, Leg 12
10 countries
4 continents
over 27,000 miles
first: 1 million dollars
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